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hopfenherrscher

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A member registered May 07, 2023 · View creator page →

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Thank you for the feedback. Yea the setting is supposed to be dark and dangerous. The music should support that. The ship is at the red dot, yea. It also anderes your pings (space, tap on the astronaut) if you’re pinging it directly.

Ah crap. Thanks for the info.

I saw the freezes too, but there wasn’t any panic. I have no idea what that might be. It also never crashed on desktop during development.

The idea of planing was to plan some connections and to get the amount of money needed. Yea, might not have been absolutely necessary.

Yea, you basically need to build a minimal spanning tree. I was hoping for the intro text to carry all necessary information on what to do. Not sure how I can teach the player better.

Once you win a city, the “congratulations” dialog contains a leaderboard, but as it is only for the level in question, it might not include many entries.

Thanks. Yea, the goal is simply to connect all stations within your budget. The intro screen should explain that. The tool tip displays the name of the city, not the name of the station. As with that it is totally fine to connect two stations within the same city.

Thank you! The safezone gives you a +100 points bonus. An 2x multiplier would probably be better with hindsight. Yes, chaining speedups was a choice I made, nice to see that you discovered that! Awake zombies are limited to 256 for performance reasons, but I think one could go even higher. After doing everything correctly, avian performance was fine! I reduced the number of physics SubSteps to 3 from the default of 6. I bet I could go with a single SubStep for this game and increase the number of zombies to 1k

Draging the mouse to indicate a direction or to draw a path the triangle should follow? Throwing the explosion like a grenade in the backwards direction would probably be an easy fix to the second problem. We’ll, next jam :)

Great execution, awesome in game help. Very polished. I would have loved the order: anger -> hate -> suffering