Thank you for the feedback. Yea the setting is supposed to be dark and dangerous. The music should support that. The ship is at the red dot, yea. It also anderes your pings (space, tap on the astronaut) if you’re pinging it directly.
hopfenherrscher
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I saw the freezes too, but there wasn’t any panic. I have no idea what that might be. It also never crashed on desktop during development.
The idea of planing was to plan some connections and to get the amount of money needed. Yea, might not have been absolutely necessary.
Yea, you basically need to build a minimal spanning tree. I was hoping for the intro text to carry all necessary information on what to do. Not sure how I can teach the player better.
Once you win a city, the “congratulations” dialog contains a leaderboard, but as it is only for the level in question, it might not include many entries.
Thank you! The safezone gives you a +100 points bonus. An 2x multiplier would probably be better with hindsight. Yes, chaining speedups was a choice I made, nice to see that you discovered that! Awake zombies are limited to 256 for performance reasons, but I think one could go even higher. After doing everything correctly, avian performance was fine! I reduced the number of physics SubSteps to 3 from the default of 6. I bet I could go with a single SubStep for this game and increase the number of zombies to 1k



