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BossRighteous

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A member registered Apr 16, 2023 · View creator page →

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Great recommendations! I had considered the slotted grid movements but the tweening didn't feel right. I settled on reduced hit boxes but will reconsider and pay with it more

It's so dang cute! I love the dialog, the sound, the tutorial integration and the gameplay too! For me this is my best-in-show so congrats on making a fun and impressive entry. I think it has potential beyond the jam if you were thinking about continuing :)

Thanks for sharing!

It's so dang cute! I love the dialog, the sound, the tutorial integration and the gameplay too! For me this is my best-in-show so congrats on making a fun and impressive entry. I think it has potential beyond the jam if you were thinking about continuing :)

Thanks for sharing!

Realizing the timer was simply for bonus was nice, I calmed down and figure out the strategy a bit more. That let me play a little faster the next round.

I loved the application of the theme into the concept and how well developed it is. The multi-lingual release was a nice touch I appreciate as well. When I got my achievements I was really thrilled to see what else I could earn.

Very nice game that met the constraints pretty perfectly, bravo!

Thanks for sharing!

I was struck by the same thing as Loig that neutral tiles can never be removed. Also the randomization on some rounds seemed to put in a real bad spot lol.

Overall a solid twist on a tetris that made me think and I enjoyed the touches like the storm and busting animations.

Thanks for sharing!

This is a stellar very complete feeling game! The while package works together very well. Trying to outrun the enemies felt like more of a headache than a strategy but maybe I just didn't catch on to the patterns to adapt. I like that it's turn based.

Really great entry, thanks for sharing!

Unfortunate it was incomplete, the systems in place looked to be shaping up nicely :)

Thanks for sharing!

I think this was my favorite game of the jam to play. The map puzzles were quite challenging and I really appreciated the hint/walkthrough section.

The music was nice and soothing and while the graphics were basic it all felt cohesive and well done. Even the falling animation was thought through

Thanks for sharing!

The crash appears to be when the music track stops.

I thought this was a very fun and fresh game. The procedural generation is really very impressive and the little touches like station names and descriptions really add to the depth. It's unfortunate about the crash but I'll be sure to check it out again after the jam.
Thanks for sharing!

I love the chill music, sound and graphics. I do wish there were a scoring mechanism that were visible. At the end of the game I am not sure how well I did.

Thank you for sharing!

This was a cool and unexpected game. I enjoyed the narration and battle characters a lot. I played twice trying to better allocate my purchases and kept getting stuck at level 2 purchase blocks. I don't play a lot of these so the mechanics may feel more natural to others. I think I'll come back and try to figure it out again

Love it! It's instantly understandable and the timings are rhythmic and consistent which makes everything feel fair. I think you nailed the gameplay.
Thanks for sharing!

I died.
This was honestly very cool and I enjoyed the art and controls overall. I don't know whether the background glitch and screen whitening were actually controllable or not but I will say I enjoyed playing more when the mountain background was stable.Thanks for sharing!

I was impressed by the real-time soundtrack feedback during gameplay. I also enjoyed the art style, it reminded me of flash gaming. As the song progressed I wasn't quite sure if there was an end or a score being tracked but was happy to find both :) I think it delivered well on the intended gameplay loop
Thanks for sharing!

I had fun playing! I got 3 rounds in and appreciated the color highlighting as I figured out the mechanic. I think fleshing it out to drop the hints and expand the grid would make a fun finished product :)
Thanks for sharing!

I like all of those suggestions, thank you for sharing!

Funny enough I have an extra life as a falling object coded in but forgot to put it in for the jam cut

I definitely intend to make the learning curve and difficulty more natural and give more preview cues for upcoming patterns. Ideally there would be no randomization in level layouts but that will come in time :)