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A jam submission

Old BoysView game page

ebitengine game jam 2025
Submitted by arsyilaDev (@arsyilaDev) — 3 days, 4 hours before the deadline
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Old Boys's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.2004.200
Graphics#53.6003.600
Gameplay#53.5003.500
Overall#63.4203.420
Innovation#82.5002.500
Theme interpretation#83.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/rizalmf/old-boys

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Comments

Submitted

Fun and to the point. The audio and sync was perfectly done. I would like to check how all was done, pretty impressive!
My only con to say is that it was short! I would love for more songs!

Submitted

Really fun game, I loved it. When you start to miss too much beats, sound corruption is really good, and when you start not to miss beat again, recovery sounds really good.

Submitted

Fun game. Big fan of rhythm games and this delivers. The synchronization works well and everything runs smoothly. Nice work.

Submitted (1 edit)

Love the music and graphics!!! Did you draw the art yourself?

Developer(+1)

I do. I used libresprite and krita

Submitted

I was impressed by the real-time soundtrack feedback during gameplay. I also enjoyed the art style, it reminded me of flash gaming. As the song progressed I wasn't quite sure if there was an end or a score being tracked but was happy to find both :) I think it delivered well on the intended gameplay loop
Thanks for sharing!

Developer

Thanks!

(+1)

this made me feel a lil something and that was nice 

Developer

Thanks for playing :)

Submitted

Nice game. I did 21750.

I will certainly have a look at your code as I am curious to know how you managed to synchronize sound and inputs (it was quite accurate, at least on my computer).

I would have loved to have more return on the score while playing. Also, I would have liked to have more complex rhythms: at the moment it is mostly press a button on each beat.

Developer

Thanks for playing!. The trick I did was recording the buttons I assigned and saving them to a list along with the time tick, while the song played in the game and then save it to json file. I also used time.Time to replace the default TPS so the tempo calculation stays consistent.