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A jam submission

UNION JUMPERS!View game page

A two-handed puzzle action game - Challenge with perfect UNION of left and right hands
Submitted by pankona (@pankona) — 58 minutes, 39 seconds before the deadline
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UNION JUMPERS!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13.7503.750
Gameplay#14.6254.625
Theme interpretation#44.0004.000
Overall#43.5753.575
Audio#83.1253.125
Graphics#122.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/pankona/egj2025

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Comments

Submitted

Love it! It's instantly understandable and the timings are rhythmic and consistent which makes everything feel fair. I think you nailed the gameplay.
Thanks for sharing!

Submitted

Nice game, the feeling playing it is very good.

It was very difficult for me the first time that the two balls were not on the sides of the screen corresponding to their jumping keys. But, I finally managed it and really enjoyed the game.

Submitted

Also, on level 10 I managed to put the two balls on above the other (i.e synchronize them) which made it much simpler.

Submitted

Good game :D I really enjoyed playing the game :D

Submitted

Level 5 took me like 20 deaths, level 6 I spent another 20 lives before giving up!  You did a really good job making a simple game with really good mechanics and difficulty. I also think this covers the theme really well too! Simple graphics, simple gameplay, but you did a really good job - kept the scope small and delivered something fun, complete, and playable in the short time span given. Nice job!

Submitted(+1)

Yufff, I got addicted and I was not able to stop until i beat the 10th level.

Being honest, the first (visual) impression got me a little reluctant. But after the introductory levels the difficulty scales up and the gameplay gets super absorbing. The mechanic is super simple, and still, levels can be attempt in different ways. At the end I appreciated the minimalistic shapes, some levels I died so many times and I was sooo close to the screen of my laptop than my eyes appreciated not too many screen distractions hahaha

Level 9 was the most difficult for me. Level 10 I found a trick that worked for me and it was "easier" (On 9th maybe I died like 15 times? 20? I lost the counts)

A pitty the celebration screen was gone so quick, maybe I pressed a button by mistake or something. Did it say the amount of times died or the time? Because if not, that would be super cool to add the stats. I was playing the whole time thinking how many times I was dying.

It remind me a bit to game Ambidextro, where you also control 2 players with different keys throw a screen level (but with 3 actions each instead of only 1).