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Road To Nogames

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A member registered Sep 14, 2019 · View creator page →

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Thanks for the feedback. The game is a sort of Galaga clone. The only difference is that ships have been ejected out of the TV and landed on spinning cassette tape reels. And the tape plays and rewinds. Honestly part of the game is still in my brain :)

Impressive for a week game jam! Good!

The gameplay is the most original i've played so far in this jam!

 Played it straight to the bitter ending. Died the "right" number of times (sometime by suicide:)

Loved it!

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To feel the challenge go past the Pitfall's BOSS! 

Unfortunately there is a small bug that makes the game wait a bit to much after killing the first boss. 

Please be patient it was a fully asleep nightly release...

I didn't manage to fix the world but I had fun playing! thanks 

ahahhahha it is so clever! Very good! Keep working on it! I will follow

really original! It was a bit frustrating not beeing possible to switch direction but it is part of the design so it's ok. I think that in the air you should keep going forward even if you get out of charge. 

really original! It was a bit frustrating not beeing possible to switch direction but it is part of the design so it's ok. I think that in the air you should keep going forward even if you get out of charge. 

really original! It was a bit frustrating not beeing possible to switch direction but it is part of the design so it's ok. I think that in the air you should keep going forward even if you get out of charge. 

Iteresting design and mechanics. 2 suggestion: make the first level a lot more easy and let the jump to past duration a bit longer,

Good job!

It's a bit unpolished, but well designed! ;)

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Help your C64 play and rewind some copied tapes.

During rewind  huge bosses arise.

3 levels, some retro reference

enjoy! :)

I'll do it for sure! unfortunately very few people rated the game, maybe because it's not downloadable nor browser playable... :(

Have you at least been able to try the new feature "DUO mode" that I developed for this jam?

Ping me in discord whenever you want to talk about the multiplayer thing. Maybe the timezone could be an issue tho :)

Upper dragons are so lovely I am a bit sad to kill them. I hate lower dragons instead. Really well made! 

You should work a bit more on music/sfx and maybe the game could be a bit more challenging if it starts a bit faster but dragons appear in non random sequence.  

keep improving it!

Thanks!

Thank you for the great feedback!

I hope to have time to work on the tutorial and UI soon. There should be many more jam like this for already existing partial games...

Heres my discord server https://discord.gg/HRyMu7 (it is newborn and mostly italian for now). Hope to see you soon there

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To play the game you must get it from Google Play Store or Apple App store

https://play.google.com/store/apps/details?id=com.roadtonogames.soccernite

https://itunes.apple.com/It/app/soccernite/id1474117110


Please note that soccernite is an online game and my only server is in Europe. Sorry if the game is a bit laggy.

I added only the last devlog link but if you want to see the full story there are 2 more: 

https://roadtonogames.itch.io/soccernite/devlog/164735/imgj10-start

https://roadtonogames.itch.io/soccernite/devlog/165039/imgj10-hurry-up


Have a nice jam!

Soccernite is available on Android and IOS store for free.

It is a multiplayer soccer game with BR-like features. Choose your game style and be the man of the match to advance to the next step and try to win the game. 

The game is still in development. Please support us partecipating in this early access release and leaving some feedback.

Do not hesitate to ask me whatever you want to know about the game.

Thank you guys! Happy indieGaming!

itch.io link: https://roadtonogames.itch.io/soccernite


I don't fully understand: the limit is "only one monobehaviour class in only one .cs file" or "only one .cs file"? 

thanks