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Rilem

22
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A member registered 3 years ago · View creator page →

Games

Recent community posts

should work now :)

Hey I just noticed I somehow missed this! Thanks for playing and making a video! :D Really kind words btw, warms my heart. :)

Hey Cat, Have you unzipped the contents of the game archive somewhere before running the game? It might be that the game has some dependencies on files it can't find when running the .exe without unzipping.

Thanks! :) This made my day. :D

Hey Tetsuro, you can also close the map by pressing enter again. ;P

Hey Gargit, sorry for the late reply. I've been on holiday for a while. :) Thanks for your kind words and your donation! And yes Rollerpig is broken. xD I find Ratbone even more broken myself though. Exploring different playstyles for characters in this gamejam ended in some being OP. I really enjoy their distinct feels though, I might want to revisit this class based gameplay in another game in the future. :)

Haha, I'll probably make a windows version of that one as well. But it needs a bit more work into the game itself before I get to that. Thanks for the puchase btw. I really appreciate the support. :)

Thanks Pyrofoux :)

I added a windows version. Works on my machine. :p

You're not stupid, there is no save feature at the moment sorry. :p

Not right now. : I haven't opened the project since 2015 so there might be some issues I need to fix before I can build. I'll take a look tomorrow. :)

Thanks for the detailed review. :) Glad you liked it! Also surprised you managed to mostly empty the sea. In the end we didn't have enough time to make a nice game loop. So once you've caught everything the game is basically done. We'd love to add more interesting powerups to buy with the money later. At the moment you just get the lamp for free so you can see in the deep, but originally it was planned as a shop upgrade. :p Glad you enjoyed it anyway! Thanks! :)

Hey thanks! Posting ScubaBear on itch might be a good idea! :) We wanted to add a scubabear reference somewhere in this game, but fell a bit short on time! :p

Thank you! I'd love to do that! We'll probably release a few updates for this 'prototype' and who knows what the future might bring. :)

Haha, yeah the NYI stands for 'not yet implemented'. So the bottom 2 palettes are empty! :P

So after another month of development we decided to release onto early access. Bottom line is, if we don't see any money coming in soon we'd have to call it quits for now. The game is currently in alpha, and lot's of stuff is still to change. Our goal is to get a small community going on the steam discussion forums. Wish us luck!

early access:
http://store.steampowered.com/app/435210

Website is up and running:
http://intergalacticroadwarriors.com/

(Edited 1 time)

We just finished a new video log, it sums up some of our recent work quite nicely. Smiley

Greenlit!!


We are now LIVE on Steam Greenlight! Please help us get greenlit so we can bring IRW into early acces!

STEAM GREENLIGHT LINK

Game needs animated intro. ;D

I added Goop to the character select. His home planet should be a very interesting track. :p

That old Blizzard game from before they became Blizzard. :p Yeah I remember that, it totally hits the vibe we're trying to reach with IRW. Actually Pongball is working on an amazing guitar shredding music theme for the game. :D

(Edited 7 times)

Intergalactic Road Warriors

So after another month of development we decided to release onto early access. Bottom line is, if we don't see any money coming in soon we'd have to call it quits for now. The game is currently in alpha, and lot's of stuff is still to change. Our goal is to get a small community going on the steam discussion forums. Wish us luck!

early access:
http://store.steampowered.com/app/435210

Website is up and running:
http://intergalacticroadwarriors.com/


Summary:


IRW is a side scrolling racing game set in outer space. This violent grand prix takes place on a wide range of planets. You'll be racing in all corners of the known universe.

You have been invited to join this intergalactic racing tournament. The whole thing is basically a battle royale with a finish line. There are no rules at all, except for one: reaching the finish line.

I'm developing this game together with @m0rph3v5 under Turtleblaze. http://turtleblaze.com/


Team:

  • Richard Lems (Rilem) - technical artist.
  • Benjamin de Jager (M0rph3v5) - programmer
  • Shannon Mason (Pongball) - composer

Contact:

twitter: @turtleblaze


Planned features:

  • big singleplayer story mode
  • advanced car customisation
  • online multiplayer
  • intense side scrolling racing
  • firearm battles while driving
  • branching path level design like the old sonic games
  • loads of characters & cars
  • lots of different planets to race on


Status:

Currently we're working hard on a early access/beta version of the game. At the moment of writing this we're only 3 weeks into development since our initial 3 day prototype. We'll be launching a Steam Greenlight soon and we could really use your help to get the game greenlit. :)

We've got a Youtube channel with a weekly video log if you'd like to know more about the development of IRW.


Gifs:

To give you a taste of what the game is going to feel like. :)