Awesome game, overall! Congrats, Tim! I only made it halfway through the 2nd chapter so far. It gets difficult pretty fast (in a good way). I like the introduction of new abilities and the feel of the jump + tiny screen shake. It would be cool to see some speed runs of this eventually.
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Resonant Blade, a 2D Action RPG, is my first kind of larger-scoped game that I'm creating. It's still in the very early stages of development. So far, I've created some of the basics like a main character sprite, some animations and movement controls, basic sword swing combat mechanics, a simple UI, and some enemies. The main mechanic that I'm working on is the combat. I want to somehow tie in game audio to the combat so that the player will become reliant on using sound to help defeat enemies. Enemies will have certain resonant frequencies tied to them. If the player changes the Resonant Blade to the matching enemy resonant frequency, they will be able to damage the enemy. Think of the Borg from Star Trek with their shields and how the Enterprise crew have to shift their phaser frequencies to get through the Borg's shields. It's kind of like that but with a sword.
Here's a preview of what I've done so far. r
Great game! The controls are my biggest complaint. The mouse and movement controls are both a bit laggy and delayed feeling. The leaderboard feature works amazingly well with this game. I find myself getting frustrated for getting knocked in the hole, but I want to keep trying to see how I did against the competition. Was skipping the bridges via cannonball force intended?
Very cool! This game has good potential for expansion. The second level seemed like the most challenging. It probably would have been good to move that to the last level so that there is more of a progression in the difficulty. Overall, I enjoyed the concept and gameplay!
Good job for your first game! It took me a few tries to get enough money to build a tower, but once I did it got considerably easier even with the awkward aiming. It would be nice if the player could access a tower by the end of the first wave. I think it's possible if it's a perfect score, not sure. But maybe just start the player with 100 money. That way they have faster access to a key feature of what makes a tower defense game a tower defense game especially because this is a shorter game with three waves. Another weird bug is that I noticed that the player's projectile would sometimes get destroyed on the first ball it collides with and other times it would travel through a bunch of them.
Thanks for the feedback! If you walk back away from the cubes far enough, the cubes will reset to their original positions. Yea, after getting people to play this, I'm starting to realize I may have made this too difficult and did not have enough explanation.