Good job for your first game! It took me a few tries to get enough money to build a tower, but once I did it got considerably easier even with the awkward aiming. It would be nice if the player could access a tower by the end of the first wave. I think it's possible if it's a perfect score, not sure. But maybe just start the player with 100 money. That way they have faster access to a key feature of what makes a tower defense game a tower defense game especially because this is a shorter game with three waves. Another weird bug is that I noticed that the player's projectile would sometimes get destroyed on the first ball it collides with and other times it would travel through a bunch of them.
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Psychic powers TD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score | 
| Gameplay | #12 | 3.714 | 3.714 | 
| Overall | #35 | 3.143 | 3.143 | 
| Overall | #38 | 2.914 | 2.914 | 
| Theme | #40 | 2.857 | 2.857 | 
| Aestheetics | #45 | 2.571 | 2.571 | 
| Innovation | #49 | 2.286 | 2.286 | 
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.


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