Hmm, i'm not alone with this problem:
"Furthermore I always feel like there is more delay to the stick inputs with Freerider, which isn’t a massive problem, but it’s noticeable for me"
I have a 1050Ti card finally, so the forest level should be good in 3D too :)
My only remaining problem is the stick delay. It's still 0.3-0.5s, and dont know why.
You will release a level editor, so we can load our own levels, building, 3d models, etc??! :)
ok, but how can i show the resolution selection window at start?
The command line -show-screen-selector not work by me.
With the circles, i notice just half the delay (0.2-0.3s) compared to while playing.
Its not unplayable, i can fly ok, just the reaction is not immediately to throttle, etc.
Glad you like it in 3D too :)
Sometimes i also see 2 grey polygons, but you can eliminate it by adjusting depth or convergence:
CTRL+ F3-F4-F5-F6, try with these keys!
Freerider also works with 3DTV Play, so you can play on ANY hdmi 1.4 compatible 3D display!
Resolution is 720p in 60Hz mode, but this still looks fantastic on my room wall with a cheap Acer 3D projector.
Another device is a passive LG monitor with the Zalman inf driver, so here i can use 1080/60 mode.
I thank you the developer agian, and hope the program will be even better in the future :)
Thank you very much, finally its smooth even at 60fps! :)
I can activate stereo 3D with exclusive mode. At medium graphics settings Desert level is stable 60fps, but the Forest is not. Even at lowest quality it cannot do 60fps. I have a 750Ti card, time to get a 1050Ti? :)
Another question: is it normal, that my controller has around half sec delay? When i play with the throttle for example, quickly go to max, i can hear the motor's sound only after 0.3-0.5 sec. I have a 24 in 1 usb stick with A8S PPM receiver and i6X radio. But i tried with my wired usb simulator radio too, with the same result. Maybe a settings in windwows game controller properties, or you have to change something in Unity?
Yes, 50Hz good on a 50Hz monitor, 60Hz stutters (like 50-55Hz) on a 60Hz monitor. All the time.
I ask again: do you have absolutely smooth motion in 60Hz mode? If yes, what settings, what mode (win.aero, dx.exclusive, windowed?), your system, vga, etc?
thanks a lot
Here is the solution, you have to correct:
Please read and watch the video at the end.
Here another tips:
At 50Hz both program is so smooooth, at 60 hz none of them.
I hope it can resolve the issue.
Hmm, life isn't so easy. Problem comes again :)
With exclusive mode and 3D, motion is not as smooth as in full screen windowed mode in 2D.
If i disable 3D, i still get dropped frames, etc.
Do you know why?
Ok, i don't read about problems, just better performance in exclusive mode.
Yeah, its awesome, and now i have my wireless simulator stick too for my i6X - bought just for your sim :)
thank you, cant wait the next release!
Exactly what i need! With exclusive mode 3D vision works finally, and it looks beautiful on a big screen :)
Can you compile with this mode so everybody (who don't read this thread) can also enjoy your sim in real 3D or just get better performance in 2D?
Ok, i think i found the trick.
I downloaded a unity demo game, which works fine in 3D. At start i can select resolution and windowed mode (or not).
If i start in windowed mode and go to full screen with alt+enter screen blanks for 2 seconds, and 3D will be ok.
With your app changing mode with alt+enter i don't see black screen, the switch is immediately between fullscreen and windowed mode.
So it seems you don't use exclusive directx mode, which is needed for 3D, and i think this was the problem with my vsync tearing issue too.
"DirectDraw Exclusive Mode, an application takes exclusive control of the graphics hardware. This is useful for applications such as games" :)Can you compile a new version with exclusive fullscreen mode?
Build&run: don't select stereo and don't select windowed.
I tested with my passive monitor too. Many games works (dirt2, etc), but in FPV freerider nothing happens when i press the shortcut ctrl+t.
Why? It should be ok by default: "for most 3D games based on Unity, without needing any plugin"
So maybe something is disabled or set what stereo don't like? Can you check please?
You only need the free 3d vision driver and a cheap anaglyph paperglasses.
thank you in advance!!
ps: " you don't need to do anything in unity to get it to work. You merely compile the game, make sure that 3d vision is enabled in the control panel, then start the game in fullscreen. 3d vision should automatically start making the game 3d"
Ok, i kwow what's the reason: if i use win7 AERO mode on desktop i see no tearing in Freerider.
But i like to use classic mode..
Why depends on it? Can u fix it? (enable in game, but restore when quit)
It would be hard to implement? 3D vision driver can do the main job as i think.
Anyway, i can help you in testing, i have 3D monitor, TV and projector too.
Would be ultra realistic flying fpv in a dark room with a 3m size 3D picture :)
Thanks, but i already use the highest graphics quality.
It run smooth, but there is a visible horizontal tearing line at the vertical center.
Always, not just sometimes.
I use nvidia driver 375.63, where vsync is enabled (i tried "use application settings" too).
What else can i do? With another game, i don't see this effect, so it's an issue with the Freerider.
Can you double check the code?
thanks in advance, happy new year!
I just downloaded the recharged demo version, cool!
I have i7-2600 with 750Ti card, but i always see horizontal line, tearing.
Looks like v-sync is off. How can i switch to on? Its already enabled at nvidia 3D global settings.