We're glad that you enjoyed the game! It's always great to see Let's Plays, too!
Based on what you pasted from the message and some research we did, the error seems very rare (we were only able to find one other case of it) and is most likely exclusive to Mac OSes. We recommend trying the following:
1. running the game off your hard drive directly
2. re-downloading the game files (we've uploaded a new Mac version that uses the latest version of the game's engine)
3. running the .exe through Wine (this was the other case we found's solution)
Unfortunately, there's not much else we can do without more information. Do other Ren'Py Mac games give this error on your system? What version is your OS? Etc.
Thank you so much!
We'll be making a post at a later point to take suggestions for new features and such, but one we have planned for now is for the quiz to just be used for the beginner competition, with a new mini-game for a (new) intermediate competition and then a third mini-game for the expert competition.
Thanks for the well wishes! Actually, I've been sick again for the past few days, but I persevered and finally got those updated clients out anyway. It's just that season, I guess.
Thank you again! Hopefully the final version won't disappoint. I, for one, am excited to finish this title, since we've been working on it for so long. And if it does well enough, I've had plans for a fandisc drafted for a while, so that might be a possibility, too.
Thanks so much for sharing your thoughts with us, and we're so glad you enjoyed the game. As BBB is our first title, we honestly weren't expecting too much of a reaction, but we're very pleased that so many people have enjoyed it. Hopefully, our future titles will be even "stronger".
While it's unfortunate that you were confused by the page and may be upset by it, please be careful about making false accusations.
The page is labelled clearly as for Patrons, and we've already explained why it's set up the way it is in the comment chain above. We can only work with the tools provided by itch.io on itch.io; we can't simply import our own. The Patreon implementation feature is only a few days old and will likely be improved upon, but in the meantime, we can only work with what we're provided.
It's wonderful that you're so passionate about games and good sales practices, but we appreciate the support from our Patrons, and so providing them with the most convenient ways to access their rewards is our top priority, even if it causes confusion to some.
Oh, yes, we unfortunately can't do anything to remove that. We had to set a price, or else the files would be free for anyone to download. As far as we're aware, there's no way to set the files so that only Patrons can ever download them, so unless itch.io gets an update, there's nothing we can do about that.
This isn't a game, it's a collection of preview game builds for those who support us on Patreon.
The price is intentionally set high so that no one will buy it here. It's just a page for our Patrons to have all of their game builds in one place. You get access through Patreon.
Thank you so much, Answerless! We're glad that you enjoyed the game!
Ashe, the writer, really put a lot of heart into the game. She expanded the outline I gave her, and she came up with these intricate backstories for the characters and the world, and we're just so excited to get started on Episode 2 when we can. I really wish we could talk about some of the things we have planned for it, but I feel like that would diminish the experience.
Gaki is definitely not the route most people will play because he's the best choice for Lilim, lol. Thankfully, that's exactly how we intended him to be. He's like an amalgamation of the things neither Ashe nor I enjoy in the flirty bishounen tropes. But, I will say that we have some interesting things planned for him in the future.
I don't want to comment too much on Saleos and Kali, just because I know I'll accidentally go into Episode 2 territory, but they're definitely the "main" routes. Along with Gaki, too, although theirs are more serious. That said, I hope we can still do Anzu and the final character route justice, too.
I feel like Episode 2 will end up being significantly longer than Episode 1. Eep!
Lilim is an auditor for the main Hell government. When her beloved Lord Lucifer tasks her with going to the Kumonoito District to investigate their governor for soul laundering, she has no choice but to obey.
Will little, naive Lilim be able to survive her stay at Kumonoito? Will she maybe find someone special? … Or will she just go right back to licking Lucifer’s boots?
Michelle Marie (Kali) & Elsie Lovelock (Anzu) streamed the demo from start to finish today! If you'd like to take a look at the game without downloading it, we highly recommend giving it a watch.
I'm so glad to hear that you liked the game! And yes, Galaxy Angels had to have its name changed; although I was not informed on the exact reason, I believe it had to do with the fact that the title was one letter off from another series called Galaxy Angel.
It's nice to hear that you are interested in the lore. It was actually written out long before Blossoms Bloom Brightest's story was outlined. Where this was a Yuri Game Jam VN that was written in about 30 days (but had to be delayed due to the art assets), the lore was actually written for another title, with this title meant to merely be an introduction to the universe.
Now, I'm not sure if that title will ever see the light of day at this point, as the game's lore also seems to be the thing that bothers people most (in terms of those who disliked it). Even if we included a .pdf with explanations as to what all of the concepts were based on, I'd be afraid that wouldn't help. But, I am glad that someone enjoyed it, haha. I suppose I'll have to wait and see how Galaxy Girls does.
Thanks so much for playing!
We're so glad you enjoyed the game!
While there isn't a sequel in the works, there is a remake with 3x the content that'll be released in a few months (http://store.steampowered.com/...). After that, there will also be some extra DLC episodes released for the remake, with one taking place before the game begins and two that take place after one of the endings. Depending on how well that specific release does, there may be more Blossoms games.
If you're on Windows, you need to extract the .zip you downloaded with 7zip (or any other applicable program) and then run the file called BBBv1.exe in the BBBV1 (the exact name differs depending on which version you downloaded) folder.
Hi! Thanks for playing our first release!
Because there's already a paid guide above and we don't want to undermine anyone's purchase, we'll stick to only sharing a few tips to getting all of the endings.
Kotoha's good ending (you've gotten this):
- This is the easiest ending to get overall. Just be nice to her.
- You're almost guaranteed to get this ending on your first try.
Kotoha's bad ending:
- There is only one specific choice set that leads to it, so it's technically the most difficult ending to get. May take trial and error.
- You only need 3 affection points with her in the common route to get onto her route. Do not get any more than the minimum points needed. Focus on Sara after that.
- Don't raise her affection at all during her route. Be mean/rude/harsh/inconsiderate.
Sara's good ending (you've gotten this):
- This is the second most difficult to get ending.
- More than anything, be honest with Sara. But, you should also be nice and avoid making fun of her.
Sara's bad ending:
- Bad choices will lower her affection for you. Take advantage of this.
- Be nice to Kotoha and depend on her. Be rude and patronising to Sara.
Three strangers are thrust into an unexpected situation together—they awaken only to find themselves on a spaceship called the Blossom.
A mysterious journey lies ahead of them; what misadventures will they experience over the next two weeks?
The new Reflections ~Dreams and Reality~ demo has been released. It is essentially a 2.0.
The extended demos for those who pre-order will be made available as they are finished in the coming weeks.
Thanks for all of your support!
I decided to change it so the game has its own forum instead of a long comment page. In short, the change is because I'd like to be able to post updates on the game here, as needed, and just posting comments every time seems rather counterproductive in the long run.
Over the next few days, I'll be adding some stickied topics with info on the new upcoming demos and also threads for critique and bug reports on said demos.
Thanks for reading!
Thank you so much, I really appreciate it. You just made my month, for serious.
Well, I'll finish theirs outlines up ASAP. I'm shocked I didn't notice this before but there doesn't seem to be any sort of private messaging system on here; you can send me an e-mail at firstname.lastname@example.org or DM @gamerbum on Twitter and I'll send you more info on the routes (and outlines, once they're done).
My games are and will always be open to feedback, pre-release or post-release. So no worries to you or anyone else about leaving criticism or pointing out errors for me, I definitely won't be offended or upset. I really appreciate those things.
Sure - thanks so much!