The first two updates were fixes/updates for the common route's text, and the last one was typo/grammar corrections and small adjustments for Anja and Mimi's routes.
Recent community posts
Hmm... I'm not really sure what could be going on as the game was built on Windows, and our current machine runs on Windows 10, and the game still works perfectly fine. That said, we should have a new build that runs on a more up-to-date version of the game engine in a few days, so maybe that'll work?
Whew! We've gotten a huge influx of posts since putting Mon-cuties in the bundle. Rather than responding to each of them individually since some of them are quite long, we'll leave this here: we'll definitely add/change what we can within the limits of the game's engine. Some parts may actually be recoded from scratch where possible. E.g., we always planned on redoing the clicker section for convience, but we're honestly not sure how viable it is within the limits of Ren'Py, but we'll do our best. We'll also have a UI overhaul at some point for sure.
We're glad you're all enjoying the game! It means a lot to us!
Unfortunately, we'd need more information to even begin to guess what might be happening. OS, OS version, is the game being run as administrator? Have you tried running it in compatibility mode?
There might be a small guide included with the artbook, but we don't really do separate walkthroughs/guides anymore since we do tend to update our games post-release, sometimes with new choices/content, and no players have written any so far. That said, if you make use of the in-game affection tracker, you can rollback from choices that don't give you any affection. For the good ending, you want the tracker to be almost completely full. For the good ending's epilogue, you actually want to fill it past what it claims is the cap.
Hi! We are fine, no worries. You, as well.
Since we only have 1 full-time team member at the moment, progress is slow, but we just finished off a couple of big game updates for other titles that will finally let us focus on MLC again. We'll be putting out a KS update on either Monday or Tuesday.
No, this isn't a full title with custom art assets or anything. Just a little joke project we made for April Fools 2019.
That said, if there's enough interest in a proper game with the same premise, maybe someday in the future?
Thank you for the feedback!
We'd already made changes to the script relating to some of your points based on previous feedback, and we've now implemented a few more that we believe should more or less cover everything that was mentioned re: Anja's first smut scene. I believe you edited in more feedback after I originally read your comment, so we'll have to take a look at the other points for the next update.
It's a bit difficult to entirely correct the personality thing, but we edited the script so that it's (hopefully) clearer that Mizari is egging Anja on, in regards to the flow of progression.
Thank you so much for the review! We're glad you are enjoying the game so far! And yes, there is some meta-commentary written into the script in several places. That particular instance certainly was intentional; we're aware that the way Mizari is first presented is a little insufferable (by design, in this case--a bit risky on our part, but we're hoping people will play long enough to get past the common route).
Mimi is definitely a team favorite, both in and outside of his route. Hopefully, a few people will share our opinion by the end.
We don't want to spoil anything quite yet, but any lingering questions about the king will definitely be answered in his route. We're looking forward to seeing everyone's reactions!
We're so glad to hear that!
We were hoping to have hit the goal for the epilogues during MLC's Kickstarter, but that was sadly a bust, despite it being the first stretch goal... But, on further inspection, this was probably for the best as the epilogues, based on recent estimates, would total an additional 25,000 to 50,000 words each (so 75,000 to 150,000 words total). In the main game's production alone, we ended up going severely overestimate and over budget for the script. Instead of ~150,000 words, the game is over 250,000 words total.
That said, we haven't entirely given up on them. We've been tossing around the idea of just turning them into a fandisc, similar to what some Japanese otome games have. Probably a few months after MLC's full release, we'll come back to the epilogue outlines, revise them based on some changes that were made to the main game during development, flesh them out a bit more, and then do a fresh budget estimate. The only issue is, the campaign for it would most likely be at a much higher base goal than MLC, so we really aren't sure how successful it would be.
We're glad to hear that!
All 3 of Anja's endings are available, and we've confirmed that his good ending works properly. That said, it seems Steam users have also had trouble getting it based on the achievement metrics, so we may lower the amount of points required a little.
For now--keep in mind that decisions made in the common route do count towards your ending, so it's probably easiest to start a new game and skip through the dialogue, making sure you chose all of the Anja-centric options there (spending time with him, getting to know him, being honest about your thoughts/feelings).
As for bugs--we do have a bug thread on itch.io right here. There is a Discord but it's inactive at the moment. Hopefully, we'll have more time to fix it up in the new year.
Some Backers have already received their rewards, and we're still sending the rest of them out. Please keep in mind that we have to manually e-mail everyone, including checking ringtone choice and then copy&pasting Steam codes.
Everyone will have their keys in their e-mail before the game can be downloaded on Steam tomorrow. If in doubt, though, please make sure to check your spam box of both the e-mail attached to your Kickstarter account and the one you entered into your e-mail preference box on the survey (if they're different).
Progress is steady at the moment. Release will likely be delayed until July or August, however, since writing was slower than expected during the holiday months as well as last month. The main art assets for the game have been finished for a quite a while now, so we're really just waiting on the writing to finish.
That estimate is for the entire game, but the word count used for it is a bit outdated.
It's now 5-8 hours with voice acting turned off, and we're still missing the Backer ending (they haven't sent us their info yet, so it's looking like it'll have to be added in a future update). If you're playing with the voice acting turned on, it's probably closer to 6-10 hours total.
Yes, it will. We actually tried to upload it last night, but we're having some strange technical difficulties getting the files to work properly on Steam which, strangely enough, seem to be related to the game's DLC. In any case, when the update's up, there'll also be additional achievements.
We'll continue trying to get it up but there's no ETA until we can figure out the exact cause of the error.
Unfortunately, we've never heard of that happening before, and we'd need more information to propose any fixes. How are you downloading the demo? Through the website or through the app? What's your OS?
We unfortunately won't be writing a step-by-step guide for Reflections, but we can share a few general tips that apply to every route.
- All affection points are carried over from the common route section.
- To open a character's route, you only need 1 affection point with them.
- The final "Where should I go?" event in the common route will raise your affection with the character you meet, even though there's no choice.
- It's best to keep a save file at the very first choice relevant to the character you're pursuing, within the common route. It's easy to lock yourself into an ending if you're saving within a character's route itself.