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Raymond Cripps

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A member registered Sep 16, 2016 · View creator page →

Creator of

Recent community posts

Hey guys. Project Feline is coming along. There's actually been a lot happening. I've been too busy to work on videos or streams lately but I've been gathering lots of footage. If you want the cutting edge news, I write monthly updates for my supporters on Patreon.

Hang in there Felines.

Thank you. This was initially an unintended bug but I have noticed a lot of people seem to enjoy it. In previous versions of this prototype, Gabi's slide would overwrite her momentum with a new value. However, after I implemented Movement 2.0 the slide became additive to the character's momentum.

As it so happens, Gabi's momentum is most extreme right before landing from a moving jump, as the jump carries her forward X momentum while she gains extra momentum in the Z direction from falling. If she performs a slide right as she lands back on the ground from falling, that Z momentum from falling gets accidentally redirected into the slide mechanic and will theoretically continue to add to her momentum indefinitely when performed repeatedly. I guess I didn't catch this when I wrote the movement code, but I am flattered people are enjoying this 'feature' :)

Thank you!

Project Feline is currently in pre-production. No release date is planned to be announced until after the project has commenced production. Development progress is regularly documented on my YouTube channel, my last update was on October 31st. Visit the development roadmap for more information.

Please note that video games take time to develop. I am one person, not a triple-A studio, and I would greatly appreciate your patience.

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Please ensure that your hardware meets the minimum system requirements.

To activate DirectX 11 mode:

1. Right-click on Feline.exe in your Project Feline installation and click Create shortcut

2. Right-click on the new Feline.exe - Shortcut and click Properties

3. In the shortcut's Target: property, append the following line to the end of the directory (with spaces): "  -d3d11". Your shortcut Target should now look like this:

"[Your directory]\Feline.exe" -d3d11

4. Execute the shortcut for DirectX 11 mode

For the reasons discussed in this video, I will continue to use placeholder assets for the free public prototype builds. All final assets will be present when the game releases commercially.

Visit the development roadmap for more information.

Hi TurboTerra,

Update 0.9.3 has just been released containing improvements to various game modes and introducing a new race/time trail mode for the Interchange map based on communtiy feedback. A devlog covering the changes made will be published shortly to my YouTube channel.

Thank you once again Psychroclasm, great playthrough!

Thank you so much for the fan art!

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Hello,

As a former Mac user, I sympathise with your grievances. Unfortunately, Apple make it difficult for developers to deploy on the MacOS platform. This is a request I will be looking into once the game has entered full production. You can visit the development roadmap for more information on future development goals.

Thank you for following Project Feline!

Thank you both for playing the prototype! I appreciate for the content disclaimer, very entertaining playthrough xD

Fantastic runs! Glad to see you back at it Psychroclasm! Be sure to submit these to the community-run leaderboards with this form.

Thanks for the feedback!

*Dab*

Thank you so much for the fan art!

Thank you so much for the fan art! This looks fantastic <3

Thank you so much for this wonderful fan art! This captures the detail and essence of the character really well <3

Thank you for your feedback!

Thank you so much for playing! I'm really thrilled that you enjoyed the game and see promise in it :) Haha yeah there will be heaps to fix before the final release, I appreciate the time you took to provide your feedback. If you haven't already, you can follow my game dev journey on my YouTube channel where I post regular dev log videos discussing the game's development!

Thanks for the support!

Thank you! I really appreciate you watching man :)

I'm thrilled to hear that you enjoy my game, and I really appreciate the support :) Thank you so much for playing!

I post regular update videos on my YouTube channel if you want to follow the game's development.

Thank you! I can't make any promises, however I am trying to build the character in such a way where making skins would be possible.

The "bunny-hop" was an intended feature at one point, however I think many agree that it feels more like a bug than a feature. I'll get to work on fixing the continous grip. Thanks for stopping by to leave some feedback, I really appreciate it :)

Thank you for playing and I'm glad you enjoyed it!

Please use the speedrunning thread to share speedrun playthroughs :)

Thank you so much for playing man! Seems like you really enjoyed yourself, and that means a lot to me, I greatly appreciate the support :)