Thanks for the feedback!
Recent community posts
The final prototype (version 0.8) coming this November will be the final public build before release. Planned after this point, you'll be able to buy an early-access pass to recieve the latest production build leading up until the final release. The details are still being sorted out, but the alpha+closed beta builds will be available through this kind of system. You can find more information and upates on the official Project Feline website.
Thank you so much for playing! I'm really thrilled that you enjoyed the game and see promise in it :) Haha yeah there will be heaps to fix before the final release, I appreciate the time you took to provide your feedback. If you haven't already, you can follow my game dev journey on my YouTube channel where I post regular dev log videos discussing the game's development!
Thanks for the support!
The "bunny-hop" was an intended feature at one point, however I think many agree that it feels more like a bug than a feature. I'll get to work on fixing the continous grip. Thanks for stopping by to leave some feedback, I really appreciate it :)
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To report a bug, please use the bug reports thread.
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Thank you for playing! Unfortunately I have put this project down for the time being and as of the past few months have been working on Project: Feline. While this project has a very different tone and is more gameplay-oriented, I am excited to bring some of the concepts explored in Brielle into the plot of Feline. Thanks again for your comment!
Hi! Sorry for the late response, but this volume dilemna you have described appears to be a programming fault. At some point in the projects development, the engine was updated to include more audio and mixing tools. The volume in-game acts a bit wierd because it appears to use a logarithmic scale, so anything below ~70% sounds very very quiet. It also seems that I didn't program the interface clicking sounds to use the volume either, my bad! To answer your second question, I personally use a 0-100 scale as I like to think of it as a percentage (%), and I set the incriment to 10 beause I personally prefer only a fixed level of incriments (e.g. I can't stand it when the TV volume is 19 instead of 20). Although, I am noticing many new games using incriments of 10, or 1.0. For me, 0-100 is just a personal preference.
Haha I'm sorry for the abrupt ending man. Unfortunately that's all that was developed for the time being. I may make a return to the project if people like the idea enough. Thanks for playing through the game, your feedback is much appreciated!