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QueenOfSquiggles

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A member registered Mar 26, 2017 · View creator page →

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It’s a pretty neat game. Though how slow it is to break crates and having to restart from the very beginning every time does get kinda annoying. The combat feels clunky but if the premise of the game is to avoid combat then that’s a positive not a negative.

I’d definitely love to see where this concept goes, even if I couldn’t make any progress after a couple rooms.

Hey so I wasn’t able to finish this game in time for the jam. It’s basically not a game. I do sincerely appreciate any feedback I can get on the few ideas I was able to express with this, but I certainly won’t feel bad if most people skip rating this one. I guess I’m kindof dipping out of the jam. I was really torn on whether I even should submit the game at all. Anyway hope the rest of y’all had a ton of fun during the jam <3

I’ll have to check that out! Though I do have analytics and looks like I’ve only had a single download since 2022 so I wouldn’t call this game all that popular (unless people are downloading it from a third party site, which I would really prefer they didn’t since it’s literally free here)

Ayo!!?? Wanna drop me a link to the youtubers? I’d love to see what they thought!

Hey there, so I have a game I made like four years ago in Godot for a month-long jam. And as this is an exceptionally serious jam I wanted to look towards the professionals. And clearly the truly serious developers do not actually create new IPs, they just rehash the same old IP over and over again.

So to follow the professionals, I would like to remake the game I have made previously. Given the stipulations on the main jam page I believe this would be allowed, but I wanted to check in to ensure it was OK.

Worthwhile details about my plan:

  • I want to remake the game in a completely different engine
  • I will be making/sourcing new assets for the game so it doesn’t look identical to the previous
  • I will attempt to iterate on the gameplay from the original version if time allows
  • I will otherwise be adhering to all rules and regulations of this jam

Given my plan, would this be allowed? Or should I intend to pivot? Obviously if there is absolutely no way to work my older game to fit the theme I’ll definitely scrap it. But I figured it could be an interesting lens of “serious” to take and would also give me an excuse to see how far I’ve come in all these years (holy heck I’ve been at this a long time).

I mean I did make this game like four years ago over the course of like a single month. But hell if the people end up going crazy for this game, maybe I’ll try remaking it. It was made in an older version of Godot so I could make use of much more modern optimization features and also I’m not a severely depressed college kid anymore so it would probably work a lot better lol.

This is so amazingly brilliant! Excellent work!

Makes sense!~ Thanks for the clarification!

Hey these look so good! Just curious about licensing, if I am using them internally for development of a game I plan to sell, would that fall under the Share Alike? I would really love to use these internally for convenience but I don’t wanna get into any legal trouble since IDK how any of that stuff works

Hello yes as I hear this is a highly professional endeavor I would like to seek clarity on the use of business cards.

Would it be most appropriate to print new business cards to distribute to players of my submission that are unique to this game jam? Or will my current, general business cards suffice?

Additionally, as I demand only the most professional and serious of competitors, I suggest to the governing body of this organization that participants without a business card more recent than February 30th be immediately disqualified and publicy shamed for their sheer incompetance.

Signed, Most professionally, THE Queen of Squiggles

UwU

(The UwU is part of my legal signature it is very serious)

I know, I saw your other post. But I figured since it was in my queue anyway I might as well give some feedback in case it’s a game you want to work on more.

Eventually that’s the plan. We’re going to take in all the feedback we can from the jam and then publish desktop builds on Steam and maybe GOG. So “Soon (tm) “

I do love me some circuits. The puzzle horror aspect was very interesting. The navigation method was a bit weird at first and the later few lights were quite confusing, but overall it was an interesting game. I beat it on my first try and went back to see what happens when you lose. I was a little disappointed, I was hoping for like a jumpscare. Whenever I see an “anomaly” in games it’s usually referring to some supernatural anomaly like a ghost or demon or whatever. So I was hoping for a jumpscare payoff for all the atmospheric tension that was built up.

A few things were unclear and I would have appreciated a bit more detail to the game. The text effects were interesting but I was at a bit of a loss what the icons on the lower left hand side were for. They seemed to be in different states of disappearing and I couldn’t understand why.

I think if you wanted to continue with this idea some more polish and some kind of payoff for the tension would be really nice. Otherwise, well done

Honestly I really loved this game. It reminded me of messing around with online versions of Sonic when I was a kid. The button layout was a bit weird, I would have appreciated the option to use arrow keys and Z and X personally. So overall well done, just a few minor nitpicks that could add some extra polish to the game. Like an animation to denote how we get to new levels and such.

The overall turn based mechanics were very well done and it was a very interesting concept. Just for me personally it was a bit too slowly paced, but I generally dislike turn based games anyway. Overall a very well made game that feels like a tactical combat game. My only main complaint is there were a few elements that could use a bit more polishing and the music starts to get grating after a few levels.

This is definitely an interesting concept. It was very confusing at first to understand the main mechanic. I incorrectly thought that if I couldn’t see a hazard that it wouldn’t affect me. And I almost like that idea better than what is implemented here, because you could have alternative hazards on each scheme and the player would need to plan their jumps to make sure their route was achievable. I did love the sound effects and the VFX. I wager a bit more of a tutorial would be helpful. Otherwise, well done!

I gotta say the way this game is strictly symbols and such is really cool. My only issue is that I had absolutely no clue how to play or what I was doing and when I did lose I didn’t really understand why. It took me a bit to figure out that I needed to collect resources to give to the creatures but once I did have the resources I didn’t know how to give them to said creatures. The visual style is awesome and the sounds really fit the game. Like with many other games in this jam, its such a good start and some tweaking and polish could get it to that extra level of awesomeness

This is definitely an interesting concept. One issue I do have is the gameplay feels very trial and error. I honestly could lose hours to a game like this if some extra polishing was done to do things like give a bit more grace on landing on objects, or if it was a bit easier to avoid obstacles. No joke if the progression down the way was like a vertical equivalent of flappy bird I think that could be really fun, because the layout of openings in that game is semi-predicable. But also I just have really bad reaction times so that could be a me issue (accessibility opportunity)

It’s all the cutting edge graphics I just couldn’t go without <3 (it’s my first web game made in Rust)

I had to make some cuts but honestly I’m really happy with how the game turned out. It’s basically done just getting some feedback from friends on tweaking balance and difficulty and such. Then it’s gonna get submitted. Wanna have a chance to fix some of the easy bugs now

Hey some friends suggested I try to tone down the SFX of the boss fight. I’m wondering if that’s worth doing and if so, is that kind of change allowed post-jam??? IDK

Thanks!

Haven’t looked too deeply into things. But I’d be willing to bet that will be one of the “prizes” on the table for the jam. If he just plays whatever he likes I’ll be surprised but thoroughly delighted

My girlfriends and I decided to make this jam our flagship jam of making a video game as a polycule. Because who needs to LFG when you just have a pile of nerdy cuties on standby?

Literally the announcement came like a day after I was like, “Hey y’all wanna do a game jam sometime? Ludum Dare should be just around the corner I think.”

So yeah we’ll likely make something in Godot 4 using mainly free and open source software because we care deeply about ownership over our software. Software like Godot allows us to make literally anything we want with no restrictions, requirements, and no unexpected price changes.

Oh yeah and we might just make something really silly because that is 100% our vibe. But no matter what it’s gonna be queer AF.

I’m excited to get started, for so many reasons. Best of luck, mind, effort, and good rest, to everyone participating

Honestly I was just looking to see what kinds of games could be made with Bitsy, I wasn’t expecting to have my heart fully wrenched from its home in my chest. This is a positively beautiful story that deserves to be shared more

Hey hey! That’s some dedication! Great job!

I don’t know quite yet. I haven’t had the time to look into making videos in a bit. I’m hoping to have some time to do recording and planning sometime this week or the next

I’m sorry to get to your question so late!! During the jam bugfixes are appreciated, but adding features is a no-no. But once the jam is over, do literally whatever you want

Also, if you are interested in playing a disqualified game, they are still available in the “Submission Feed” but the main “Submissions” tab will only show games that have qualified.

I’m glad y’all had a great time! I made this jam originally because I had a random bust of energy at 3am but due to a bunch of factors couldn’t make a game myself

I just did a pass through and disqualified any and all games that did not follow the rules. And even one that was marked as “quarantined” by itch io for suspicious behaviour (which I didn’t even realize itch did!) so now the games available are all in the running for a ranking and are (theoretically) safe to play!

I’m not sure how common it is, I just wanted to have it in my jam because it can be frustrating for non-windows users when everything is made exclusively for windows. So I wanted people to try out seeing how to export for different platforms using their tools of choice

Yes. That’s the problem. The rules clearly state that your game must be one of the following:

  • Be available as a web game (embedded on Itch IO)
  • Be available on two different desktop platforms (Windows, Mac, Linux)

It’s one of the rules of this jam that I made because not everyone uses windows (I, myself use Linux exclusively).

If you are able to provide a version of your game that is for any platform that isn’t Windows, you will be in compliance with the rules. If you cannot by the deadline of the jam, your submission will be disqualified.

In the future please be mindful of the rules of a jam when you submit.

Hey hey!

I’m back again with a reminder to (arguably the people most like to already have read the rules) that part of the rules of this jam is to have a version of your game that is available for Web/HTML or at least two desktop platforms (of Windows, Mac, Linux).

I just did a brief check and only 5 of the 11 submitted games are actually in compliance with this rule. I’ve been trying to give people gentle reminders to follow this rule. But once the submission deadline ends I will be disqualifying any games that do not follow the rules. If I understand correctly, this will mean that those games will still show in the submission list, but will be ineligible for a final ranking. More simply, only games that have followed the rules will be able to be ranked and have a chance at winning the jam.

I’m not sure how much more I can do to remind people to follow the rules besides trying to track them down on social media and/or email, which frankly is a bit much for just a game jam I think.

Hey just a reminder that the rules of this jam require your game to be available for at least 2 desktop platforms or a website (HTML) version. You’ve got until the submission deadline so no huge rush. Thanks for participating!

Hey thanks a ton for participating! Just a reminder, the rules require your game to be available for either Web/HTML or at least two Desktop Platforms (Windows, Mac, Linux). As long as that’s done before the submission deadline you’re all good. Otherwise really excited to try your game!!

Hey just a heads up that for this jam’s rules we need either a Web version or two desktop versions. Whichever you prefer. We just need that to be available by the end of the submission period for your game to qualify! I’m excited to try your game!

I’m kinda obsessed with this visual style! Really excited to try it out! Just one housekeeping thing, this jam does require you to support either a web version or at least two desktop versions. Since you’ve got a windows build you can either export for Web, MacOs, or Linux to meet that rule. No rush since you’ve got until the end of the submission period!~ Thanks for participating!

Hey this looks super awesome for your first project well done! BTW this jam does require at least 2 platform exports. In Unity when setting your export settings you have to select the platform in the dropdown (it’ll be Windows by default) and you can export for Mac or Linux to meet the rules for the jam. You’ve got plenty of time so just add that before the end of the submission period to be able to participate in the jam please!

I’m excited to try this game!