I know, I saw your other post. But I figured since it was in my queue anyway I might as well give some feedback in case it’s a game you want to work on more.
QueenOfSquiggles
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I do love me some circuits. The puzzle horror aspect was very interesting. The navigation method was a bit weird at first and the later few lights were quite confusing, but overall it was an interesting game. I beat it on my first try and went back to see what happens when you lose. I was a little disappointed, I was hoping for like a jumpscare. Whenever I see an “anomaly” in games it’s usually referring to some supernatural anomaly like a ghost or demon or whatever. So I was hoping for a jumpscare payoff for all the atmospheric tension that was built up.
A few things were unclear and I would have appreciated a bit more detail to the game. The text effects were interesting but I was at a bit of a loss what the icons on the lower left hand side were for. They seemed to be in different states of disappearing and I couldn’t understand why.
I think if you wanted to continue with this idea some more polish and some kind of payoff for the tension would be really nice. Otherwise, well done
Honestly I really loved this game. It reminded me of messing around with online versions of Sonic when I was a kid. The button layout was a bit weird, I would have appreciated the option to use arrow keys and Z and X personally. So overall well done, just a few minor nitpicks that could add some extra polish to the game. Like an animation to denote how we get to new levels and such.
The overall turn based mechanics were very well done and it was a very interesting concept. Just for me personally it was a bit too slowly paced, but I generally dislike turn based games anyway. Overall a very well made game that feels like a tactical combat game. My only main complaint is there were a few elements that could use a bit more polishing and the music starts to get grating after a few levels.
This is definitely an interesting concept. It was very confusing at first to understand the main mechanic. I incorrectly thought that if I couldn’t see a hazard that it wouldn’t affect me. And I almost like that idea better than what is implemented here, because you could have alternative hazards on each scheme and the player would need to plan their jumps to make sure their route was achievable. I did love the sound effects and the VFX. I wager a bit more of a tutorial would be helpful. Otherwise, well done!
I gotta say the way this game is strictly symbols and such is really cool. My only issue is that I had absolutely no clue how to play or what I was doing and when I did lose I didn’t really understand why. It took me a bit to figure out that I needed to collect resources to give to the creatures but once I did have the resources I didn’t know how to give them to said creatures. The visual style is awesome and the sounds really fit the game. Like with many other games in this jam, its such a good start and some tweaking and polish could get it to that extra level of awesomeness
This is definitely an interesting concept. One issue I do have is the gameplay feels very trial and error. I honestly could lose hours to a game like this if some extra polishing was done to do things like give a bit more grace on landing on objects, or if it was a bit easier to avoid obstacles. No joke if the progression down the way was like a vertical equivalent of flappy bird I think that could be really fun, because the layout of openings in that game is semi-predicable. But also I just have really bad reaction times so that could be a me issue (accessibility opportunity)
My girlfriends and I decided to make this jam our flagship jam of making a video game as a polycule. Because who needs to LFG when you just have a pile of nerdy cuties on standby?
Literally the announcement came like a day after I was like, “Hey y’all wanna do a game jam sometime? Ludum Dare should be just around the corner I think.”
So yeah we’ll likely make something in Godot 4 using mainly free and open source software because we care deeply about ownership over our software. Software like Godot allows us to make literally anything we want with no restrictions, requirements, and no unexpected price changes.
Oh yeah and we might just make something really silly because that is 100% our vibe. But no matter what it’s gonna be queer AF.
I’m excited to get started, for so many reasons. Best of luck, mind, effort, and good rest, to everyone participating
I just did a pass through and disqualified any and all games that did not follow the rules. And even one that was marked as “quarantined” by itch io for suspicious behaviour (which I didn’t even realize itch did!) so now the games available are all in the running for a ranking and are (theoretically) safe to play!
Yes. That’s the problem. The rules clearly state that your game must be one of the following:
- Be available as a web game (embedded on Itch IO)
- Be available on two different desktop platforms (Windows, Mac, Linux)
It’s one of the rules of this jam that I made because not everyone uses windows (I, myself use Linux exclusively).
If you are able to provide a version of your game that is for any platform that isn’t Windows, you will be in compliance with the rules. If you cannot by the deadline of the jam, your submission will be disqualified.
In the future please be mindful of the rules of a jam when you submit.
Hey hey!
I’m back again with a reminder to (arguably the people most like to already have read the rules) that part of the rules of this jam is to have a version of your game that is available for Web/HTML or at least two desktop platforms (of Windows, Mac, Linux).
I just did a brief check and only 5 of the 11 submitted games are actually in compliance with this rule. I’ve been trying to give people gentle reminders to follow this rule. But once the submission deadline ends I will be disqualifying any games that do not follow the rules. If I understand correctly, this will mean that those games will still show in the submission list, but will be ineligible for a final ranking. More simply, only games that have followed the rules will be able to be ranked and have a chance at winning the jam.
I’m not sure how much more I can do to remind people to follow the rules besides trying to track them down on social media and/or email, which frankly is a bit much for just a game jam I think.
I’m kinda obsessed with this visual style! Really excited to try it out! Just one housekeeping thing, this jam does require you to support either a web version or at least two desktop versions. Since you’ve got a windows build you can either export for Web, MacOs, or Linux to meet that rule. No rush since you’ve got until the end of the submission period!~ Thanks for participating!
Hey this looks super awesome for your first project well done! BTW this jam does require at least 2 platform exports. In Unity when setting your export settings you have to select the platform in the dropdown (it’ll be Windows by default) and you can export for Mac or Linux to meet the rules for the jam. You’ve got plenty of time so just add that before the end of the submission period to be able to participate in the jam please!
I’m excited to try this game!
In addition, if you play a game and find it to be clearly inappropriate for this jam, due to content or blatant regard for rules, you can use the report button to report it to me and I’ll take a look into what’s going on and try to deal with it. Hopefully that simply doesn’t happen, but I wanna make sure everyone’s having a good time during this jam.
Hey y’all. If you have been watching the submissions, we’ve been getting some submissions that are very clearly not intended to qualify for this jam while still being submitted to it. I’m talking about games that have a sidebar list of jams they’re submitted to that goes past the end of the screen! I’m doing my best to clear out any spam games and if a game is not obviously spammed I’m trying to request that they take some extra steps to follow this jam’s rules.
If at any point I mark your game as “disqualified”, please please please reach out to me if you think this was done in error!!! I’m trying to keep this jam to legitimate participants, but I’m human and I’m gonna make mistakes from time to time.
Just gonna add on that “Private messaging feature. (Also suggested by HAL 9001)” is something I would really like. Specifically for hosting a game jam, it would let users share their personal contact info (usually a discord @ ) without fear of it being public. I’m finding that participants in my jam are expecting a discord server to supplement the forum capabilities on itch, and with just a few tweaks I think it would make a decent replacement, at least for finding a team and getting initial collaboration information figured out.
Hey all! Now that the jam has its first submission I wanted to take a second look at the voting systems. I set it up to use Itch IO’s “Voting Queue” which requires you to rank some games from a small queue before you can access all the other games. This can help ensure everyone is getting rankings and not just the flashiest games.
The way the settings work right now, is every person voting (every submitter and contributor on each game submitted) will get a randomized queue of 5 games. They will need to vote on 3 of those games to unlock the full list of submitted games. After those 3 rankings, there will no longer be a queue and you are free to rank as many games as you like.
I am tempted to increase these numbers if there are a larger number of submissions. As of writing there are 85 participants in the jam, but I don’t know exactly how many games that will translate to. For now, 3 games seems like a reasonable amount to demand, given after those you can rank as many games as you like.
I’d love to hear from y’all about what you think? I’m going to keep the voting queue no matter what to promote everyone’s games. But what do you think is a reasonable number of required rankings?

Just popping in to confirm yes, there is no theme. However given the ranking criteria is based on how scary the game is, I’d encourage making a horror game. When I made this jam I wanted to leave it open since at least for my place in the world, there’s not really any spooky myths or monsters associated with this time, so I felt it was “ripe for the picking”

















