Hi everyone, just an update from my game,
At this point, I have all the core mechanics and the game loop implemented. I'm working now on the first build so I can post a demo here.
The idea of the game is to be a kind of text-roguelike, where we can play many very short sessions (probably dying in most of them), to put together the puzzle that is the story of The Plague of Shallow Water.
Each character has a different set of items and skills that can be used at different times and places to generate unpredictable results at the end.
Character selection screen
Actions selection screen from the first chapter "Shallow Waters"