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A jam submission

Kunenhrayenhnenh (Arduboy port)View game page

An encounter with the horrific Kunenhrayenhnenh
Submitted by Outgrabe, sealsurlaw — 24 days, 1 hour before the deadline
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Kunenhrayenhnenh (Arduboy port)'s itch.io page

Results

CriteriaRankScore*Raw Score
Uniqueness#14.5004.500
Graphics#33.5003.500
How scary was it?#62.1672.167
Narrative#82.1672.167
Audio#111.3331.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools used (Game Engine, Art software, etc...)
Flickuboy

What was your team size? (solo devs would be 1)
2

Anything else to share?
Playable on Arduboy handheld console or through your favorite Arduboy emulator!

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Comments

Submitted

This was interesting.

The art style is interesting for sure. Must have been hard working with such a loSpec colour palette.

I found it a little tricky to navigate because the screen size is so small.

My eyes are pretty bad on a good day but squinting at the small screen strained them. It was a bit difficult for me to work out where to go or what I was looking at because of how small the display is on my monitor.

I think it would be much more enjoyable on the platform it was designed for.

Maybe it'll be a bit easier for me on SteamDeck so I'll try it again on there!

Submitted(+1)

This was interesting. I hadn’t heard of the Arduboy before, so I did some research. Almost bought one actually, but figured I wouldn’t play it much. I explored some of the tools you used and it seems like there’s quite a community around it.

I like the art style for this game, it made me wish there was some sound to go along with it. It’s certainly unique. I did have some trouble navigating though, I think when you have a smaller screen “less is more” rings true. I often wasn’t sure exactly what I was looking at except for some of the more zoomed-in areas like the pond and of course the ending. I would probably be very lost without the compass.

Developer(+1)

Thanks Kenneth!  While I did want the player to experience a sense of being lost in the woods, I can see where this design choice was ramped up a bit too high.  Your "less is more" philosophy will be strongly considered for future releases on the system.  You do have me considering new possibilities for a more robust adventure game.

Host(+1)

Hey this is super cool! I had never heard of Arduboy before and it looks super awesome! I’m gonna try to play this on an emulator for the immersive experience! (but probably not gonna play it until submission period is over just in case it would affect fairness of voting)

Developer (2 edits) (+1)

Thanks so much!  This was our first attempt at an Arduboy game and so your feedback really gives me a boost of confidence to continue developing on the console.  I encourage you to go down the Arduboy rabbit hole, if you hadn't already.  :)