Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Outgrabe

284
Posts
16
Topics
91
Followers
141
Following
A member registered Sep 10, 2022 · View creator page →

Creator of

Recent community posts

(2 edits)

I'm delighted to present my surrealistic dream scenario Oneironautilus, Part I: Sky Level to Wake Up: Paradox Jam

This was an experiment to see how far I could push the Bitsy engine to fulfill the "text-only" limitation imposed by the latest Bitsy jam. The result is a textually-rich island-hopping experience that harkens back to the sort of authors such as Lewis Carroll, Edith Nesbit, and other classic wonderlandian storytellers of old only with a modern twist! I also believe that it fits in perfectly with the spirit of this jam, dealing heavily in dreams, paradoxes, mysterious worlds and characters, etc.

If anyone decides to give the game a playthrough, I would be most appreciative. Classic text adventures in their purest form is not everybody's cup of tea, but if you enjoy getting lost in some satirical fantasy literature, then you might enjoy your stay in the world of the Oneironautilus.

Good luck everyone, and thank you to the hosts of this awesome jam!

Nice work! Excited for your engine!

Good luck everyone!  

If you've got 30 min. - one hour to spare, it would mean the world to me if folks gave my submission "Oneironautilus, Part 1: Sky Level" a playthrough.  Feedback, however harsh, would be greatly appreciated. 

I aimed for surrealism in the spirit of Lewis Carroll and Edith Nesbit, only for a more modern readership. I rather like the idea of relying on one's imagination to piece together a world, as the great text adventures of yore once offered.

There will most certainly be a second part and who knows?--Pulp fiction serialization is not out of the question should the game drum up a wee bit of support.

I will, of course, return the favor. I'd love to see what everyone comes up with!

Kind regards,

--

T--B Wright (Outgrabe)

I'm glad that you enjoyed the little stroll!

(1 edit)

Thank you so much! I aimed for something short and mellow, and glad that you enjoyed it. :)

Great theme!  I have ideas!

Excited for a good PowerPoint jam! What is the theme this time around?

Thanks for putting this on and for your generosity last time in reviewing my entry (Osage Orange).

Wow! You and I seem to be calibrated quite similarly in terms of interests. I love a good text-based foraging game. :) 

Nice work! Amazing what kids are able to see behind a standard parking lot experience.

Thanks Bub! One choice--survival.

(1 edit)

Really love the emoji use! Nswengine is proving to be my favorite engine of simple choice!

Love the simplicity here! Another nswengine gem.

Amazing work!!  I will for sure put this new ZX Spectrum BASIC capability to use.

Thank you for your wonderful nswengine! I've wanted to create a barebones simple little text-based engine like this, but you've managed to do it almost exactly as I had it in my mind.

Hopefully we can get others to use it. Maybe a nswengine jam is on the horizon? *hint hint*

Thanks for playing and having the heart to leave a comment! It keeps me going. :)

(1 edit)

text only/no gfx

Looking forward to unpacking this mystery!

I love this!

A pleasurable little jaunt!

(2 edits)

I'm also having trouble with the text being centered. I would like to align the text to the left, if at all possible. Would I be able to manage that within style.css or somewhere in the source folder?

Thanks!

This is a-maze-ing!

Figuring it out at the moment. I'm realizing that in order to make the game in my mind with ASCII art and multiple strategically-placed characters, I will need to know how to make breaks between lines. Any idea on how to <br>?

I'm very eager to put this tool to use!

Thank you for the opportunity!  I had a great time dusting off an old short story and bringing it to life with PowerPoint.  You've inspired me to revisit it for the purposes of enhancing with audio (e.g.: drone explosion, gulping down food, and maybe some ominous background music).  It's a neat medium to work with and I hope that you will consider putting on another PowerPoint game jam down the road.

Thank you for taking the time to get lost in it for a bit--and for hosting the jam!

Thanks! I'm not done with your brilliantly simple engine yet! There's still more to come.

I do hope that you consider adding future components and features to it. I am inspired to develop my own engine with some elements of AGE to help guide that process.

There's something about building a tool and seeing others' work materialize through its use. I would like to build upon some of the foundations that you've expressed here.

Awesome stuff!

Thanks for getting lost in my little corner of the internet. :)

As for me, being woefully amateur to the point of staring unblinkingly at the prompt, I will wait around and see what y'all come up with and pass on contributing to this one. :D

Glad you liked it! It's nowhere near as good as the original (hat's off to you), but hopefully it extends it in a weirdly unique way. ;)

Neat! Will definitely peruse.

(1 edit)

Hello All,

With this jam about to wrap up, I'd like to ask if anybody has good resources that describe this graphical phenomenon in greater detail? I attempted to fulfill my understanding of the concept through graphical glitches in a walking simulator, but something tells me that there's more to it than two 3D assets vying for a singular space and visual domination. Any videos or articles or even games that showcase this sort of thing?

Good luck everyone!

(1 edit)

Completely understandable! I intended to create a lo-fi 3D walking simulator displaying the aesthetic warts and patchiness of a cheap derivative. The player's interaction with walls and objects (I think) achieves your definition of "z-fighting," but then again this is a new concept for me and I'm a bit shaky on it.

Thank you for the opportunity!  I learned something new that I hope to explore further.

(2 edits)

I hope my game qualifies as "z-fighting!" It certainly pushes low-polygonal glitchery as convention with assets fighting to the bitter end. lol

(1 edit)

Thanks for playing! I told the creator of Moss Eater that one day I'd make a first-person sequel, and here it is!

Thanks a bunch for playing!

Let's not be getting into any more 3-hour jams anytime soon. My brain hurts lol!

Hi!  Is it fine to submit a project that was released before the jam started?  I have a project that I feel really connects with the theme and spirit of this jam.  Thanks for putting it on!

I present to you the sequel that nobody asked for but that we all surely deserve: Moss Eater 3D!

This was submitted for 7dfps 2025 jam.

This time around you play as the moss eater fan, revisiting his old stomping grounds. Have fun revisiting this strange little space!

(1 edit)

I fooled around and made a strange little game Moss Eater 3D with your 3D template! It was fun peeking under the hood and seeing what I can do with your boilerplate code. Obviously there's so much more that one can do to expand upon this, if so inclined. A great learning tool--thanks plirof!