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Outgrabe

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A member registered Sep 10, 2022 · View creator page →

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I've had this project in my mind since you released it a couple of days back.  I really think this has some promise...  I'm really taken with the aesthetic and the minimalist micro world spirit a la Bitsy.  I wish it was a bit more developed, but it serves as a strong tech demo and concept.

In short, this is the sort of project that I would support.

This is amazing and definitely the type of games I want to make. Exporative, simple, and niche.

You're teasing me!  I would absolutely be interested in an expanded release!  I love the aesthetic and the concept.  

I had a similar idea of daisy-chaining user-made text adventure dungeons into an ever-growing, expansive world. Quilt seems a lot more manageable and coherent.

Do it!

Oldie but goodie!

How very meta of you!!!

Used my old minimalist paintbrush program that I developed in 2001 to draw Ini the Kappa. Barely got him in there!:

Very clever puzzles! I really love the bold, simple graphics as well.

The gameplay definitely keeps with the attitudes of the inhabitants of Fantasia in the intro lol!  Nice work!

Is there an end to the madness?! :D This is a really silly game with a crazy cool aesthetic. It was a little challenging to maneuver with the ball and the opponents' AI didn't seem all too interested in participating, but for all I know that's the whole point! 

Signed,

The nerd behind the computer screen.

P.S.--I subscribed to your YouTube channel. You've got your own thing going on with the retro style and I'm interested in seeing where you take it next.

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You've tapped into a retro feel that few are able to pull off.  Hilarious idea!

Para aclarar la relación de esta entrega con los juegos de PowerPoint, se trata de un curso completo que enseña a desarrollar un prototipo de juego de ficción interactiva con PowerPoint. Se incluye un ejemplo de juego de ficción interactiva en la descarga de recursos.

Just to clarify how this submission is related to PowerPoint games, it's a complete course that teaches you how to develop an interactive fiction game prototype with PowerPoint. An example interactive fiction game is bundled in the resources download.

¡Buena suerte a todos! / Good luck all!

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It turns out Ramus is the perfect little solution for creating modularized courses! I just released Mock Turtle: An Interactive Fiction Prototyping Course which teaches the ropes of rapid IF game development.  This experience has me considering other educational products in a variety of niche topics. I'm not sure if you've seen Ramus applied in this way, but here you go!

I think I have a new favorite hypertext text adventure tool.

Tyler

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Hay un juego completo de PowerPoint en el archivo mock_turtle_documents.zip. Este curso te enseña a crear un prototipo de juego de ficción interactiva con PowerPoint. ¡Gracias por su interés!

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Quaint and clever!

Thank you for giving it a go!  Noted on the font choice--I will probably move away from that font in future releases as comprehension is more important than style 9 times out of 10.

Thanks!

Wow, thank you for the feedback! That makes my whole week!

The music is very pretty! What a unique little place to explore...

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You've managed to gamify ethnolichenology (the study of the relationship between lichens and people)! I was really wowed by the clever use of hacks and audio to elevate the Bitsy game and cast a mood. Awesome job!

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Yay--it's done! I was waiting eagerly for this one, and you delivered. :) I can tell that you had a fun time working this out. I love the minimalist sprites and design along with cryptic narrative fragments. I am tempted to ask you their meanings, but then again some things are better left to be experienced at face value!

Nice job! This was a fun jam!

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What a fascinating little romp! I look forward to seeing it in its completed state. The witty puns sometimes went over my head, but most of it landed. I just really enjoyed experiencing it. :)

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Reminds me of a lo-fi Freddi Fish! This was a fun little game!

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I had a lot of fun with this one! It's a parable that surprisingly hasn't been explored before, and there's a lesson in there. It kept my attention all the way through to the end, even after my many false steps and an overly-trusting cyanobacterial tendency. :)

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I'm not just saying this because I feel a certain way today. This may be my new favorite Bitsy game ever! There's so much to love about this game... the world map, the mysterious whimsical lore, the comedy sprinkled throughout. It doesn't take itself overly serious, however the craftsmanship is clearly a labor of love. 

It's like an obscure children's book that, when you find it, becomes near and dear to the heart. It feels like a secret game that only you know about... and you wonder why it hasn't made the rounds.

Yeah, there's definitely something special about this one.

So much replayability in one little Bitsy game! I like how each decision in the decision tree retains its own color palette and closeup shot of the relic. Pretty neat stuff.

It's a cryptic experience and I don't fully understand it, but it's really all about the atmosphere and I like being here! I love that there's so much going on in this one little room. You should make more in whatever genre you call this.

Happy to meet another likin' the lichen!

Thank you for playing!  :)

Thanks! I'm glad you enjoyed it!

What an honor to not only submit something, but to eek out a win! I was concerned that my idea would be too "out there." Out of Context Jam became the perfect home for Lichen Whisperer.

Thank you for the opportunity!

I can't wait to see your finished game!!  Thank you for the motivation during the jam.  :)

Thanks!  Yes, it's quite the beautiful mess.  :D  I wouldn't necessarily call it a fun jaunt, but for what I was trying to achieve, I'm happy with it.  Thank you for playing and providing feedback.

I can tell you have a nice thing going on here.  The music and the atmosphere are really nice.  The music going faint in the crime scene room reminded me of old Sierra point-and-click adventure games such as Laura Bow.  You really know how to set a mood.

I have to be honest though, I tried to play the game twice and ended up stuck in what I presume to be a glitch, and fairly early on.   When I clicked on the furniture in the crime scene room, the menu went beyond the boundaries and I couldn't choose "ignore," which forced me in place.  This really hurts the experience as I really wanted to continue through to the end!

I wonder if enabling fullscreen mode would be enough to remedy it, some way to back out of a menu without having to click "ignore," or finding some static location with which menus generate as opposed to being relative to the mouse click.  The mouse to object collisions were also off.  Not sure if this is the experience for every player, but worth looking into.

A bit more polish and this will be a solid work!

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This is a pretty original idea and it might be worth expanding it for a bigger release.  I also like the story element.  It's actually really refreshing to see something that almost belongs to its own genre, and not something I see every day!  I think there is a lot of promise here beyond this prototype... maybe place it in some space station and offer the player alien artifacts!

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I became a core backer on your Patreon page. I believe in this project and I look forward to seeing it evolve!

Oh, it dawned on me that I didn't mention the music in my previous feedback. The music is quite the weird choice, but I love it! Not often that you hear an almost surf-rocky acapella music whilst traversing a medieval dungeon! Tell me more about the game's musical direction. I'm intrigued.

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That did it!  Thanks!

NPC really is the star of the show.  More of him please!  Seriously, this sort of comedic dialogue appeals to me.  There's a serious element to the game, but then it is broken up by moments of levity and it works.

In a sea of RPG Maker clones that cobble together free assets, Saqer's Paradox has its own style and everything is clearly made by hand.  You can just tell.  It all blends well together and has its own harmony.  It really looks like its own game vision and world.  

The lighting and shadow is really unique as it forces my eye to scan beyond the horizon, giving the game an extra explorative element.  I can already start to imagine settings like jungle or forest to get lost in!

The combat is a little bit on the button-mashing side of things and I found that I was repeatedly hitting the attack button, but I'd imagine there will be more varied commands beyond this demo.  It would have been nice to get a sneak peek into a township or some story, but for what it is this is a really strong tech demo and I'll be paying close attention to your progress!

Wow!  Thank you!!!  This made my day!

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Funny you mention Dogz as that was exactly the inspiration for this.  I am glad that was conveyed!

Thank you for playing!  Your Kappa is spot-on!  :)

Thanks for giving it a read!  Just another crazy little idea that had to get out.