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Outgrabe

70
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3
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A member registered Sep 10, 2022 · View creator page →

Creator of

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Very fun engine! I made a lichen hunting game for a mushroom jam: https://outgrabe.itch.io/acharius  MGE is the perfect little solution to capture the vibe I was going for.  Looking forward to using it for other little projects.

Thanks for playing!  Some of the treasures are quite elusive, I will admit.  :)

Nice job guessing the outcome!  Thank you for playing.

Thanks for playing!  I hope that I was able to convey the right mood... sort of a mysterious, dreamlike feel.

Thank you.  :)

I had the same experience when I first read the story.  I'm glad that I was able to convey that sensation for you!  Thanks for playing.

Thanks for playing!

I'd love to hear your thoughts on our submission "A Moonlight Fable": https://itch.io/jam/1-bit-jam-wow/rate/2220802

I am impressed by your game's clever use of a black hole to aid the player in the levels.  Very nice touch!

Very cool!  Thanks for giving it a spin!

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This game does something different and I like it.  The music and overall vibe is lazy and hazy, which frees the player up to really think through the puzzles. Nice work!

I like the simplicity of your game which does a lot in a small environment.  A reminder that awesome things can be achieved in just a short amount of time.  Very cool!

Sweet game!  The sound and music is what really carried it for me and I like its overall mellow objective.  Just a nice little romp around an island with new friends.  Nice work!

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Thanks for playing!  We used Game Maker for this game but attempted to capture the look and feel of the old Game Boy.  We might attempt a port over to Game Boy via GB Studio, or maybe a sequel with more levels.  :)

So sorry about the glitch!  I tried to reproduce it but wasn't able to.  Hopefully we can figure it out and release an updated version.  Might be a collision bug.

We appreciate you giving it a spin and providing such thoughtful feedback.

I loved this game and spent a long time grinding, however it seems there is an impenetrable barrier between rocket achievement and spaceship?  The only reason I know there is something after rocket is after I took a peek at the game assets.  Did spaceship and space station make it into the final release?  My resources cracked the billions and trillions and my workers weren't exactly unhappy, but I don't think we ever made it off the planet.  :)

This game has a beautiful ambience to it with an alien worldmap and sweeping sound effects.  You've captured the mystique of this world wonderfully and I wanted to stay in it for a while.  Who is the enigmatic Mr. Z?  I would pay for a sequel that explains the origins of this mysterious stranger who seems to have a stake in humanity's ascent into the heavens.

Loved the game.  You've inspired me.

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Too hard for me, but I like what's going on here.  The music fits the game scenario.  Graphics are appealing with the particle effects and the detail within the gauge itself.  Great attention to detail on things like rising water level linked the player's performance in real-time.

This game mechanically feels like something out of the Atari 2600 era, which to me is always a plus.  You've demonstrated the versatility of the incremental clicker game genre to also capture the essence and gameplay of other genres.  I do believe the game suffers from a lack of sound and a static background that strips the player of orientation when navigating, but you've indicated that this is a prototype.  Lots of opportunity to build on top of this.

This one kept me occupied for a bit.  The music and sound fit the vibe well.  I think you kept to the theme (another direction) with the clicker's randomized direction keeping the player on their toes.  The graphics are nicely done as well.

As I was playing, I had an idea of a direction that you could possibly take with this.  Imagine with each new threshold achieved, the background changes to being further out in the stratosphere, eventually showing a zoomed-out view of the Milky Way galaxy.  A little aesthetic touch like that could serve the show the scalability and magnitude of the universe in a compelling way.  Just a thought.

I found this game to be quite enjoyable.

Beautifully done.  Has me daydreaming about potential directions for a casual RPG.  You've struck a nice balance between RPG elements and the minimalism that comes with the clicker genre.  A low-stakes game experience that keeps me yearning for more.  Awesome work.

Oddly satisfying!  The choice for sound could make or break the game, but in this case it works really well.  Procedurally-generated bubbles are pretty.

I'm not exactly sure what's going on, but I like the aesthetic and I am interested in figuring it out.  I wonder if a little more explanation on how to play the game would improve it or only end up hurting the mystery behind the game (which I like).  I feel like you are on the cusp of exploring a new genre.  I dig it.

LOVE the backstory--too funny!  Visually very smooth and nice on the eyes.  The music and sound fits in well.

I want to know what happens after I manage to destroy 5 million artifacts, but it'll probably end up being the game that got away.  :)  Nice work!

Cool concept.  The gradual decline with each missing arrow brings finiteness to the game which is not always encountered in idle clicker games.  Graphics are nice and simple.  I'm not sure if when I played it the sound wasn't working, but this small addition was missed.

Thank you for playing and taking the time to share feedback.  All great points which I will be sure to consider for future releases.  Providing clear instructions is so critical and I see where I missed the mark there.

What are the odds that I stumble upon your game right as I arrive for a month's stay in Tikal, Guatemala?!  I really enjoyed this clicker game with the Guatemala facts and aesthetic.  It makes me ponder different ways that the clicker game genre could deliver instruction.

Thank you for playing!

Nice pixel art and sound.  Well done!

I apologize for that!  Thank you for letting me know.  Feel free to give it another try.  👍

This was very helpful.  Looking forward to it!

Points well taken.  Thanks for playing!

Chill jam community · Created a new topic Regarding Themes

I see that there are four themes.  Must the submission contain all four, or do we select one or more?  Thanks!

Collision and physics were a little strange, but it added a certain depth to the strategy.  Graphics are simple and neat.  You've definitely captured the theme here.  Nice work.

Thanks for playing!

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Thank you for taking the time to play and provide feedback.  I am so thankful for these comments regarding the font choice as I now have the opportunity to course correct early for the full series release.  An example of overloading the style and thereby detracting away from the story and overall game experience.  

That said, I am happy that you still got something out of this!

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Thank you for playing!  The music was a track I recorded with Filthy Kleen Productions in Ventura, CA back in 2007.  I don't recall the vinyl we used for the sample, but Phil's a true oldschool turntablist and the track is as much his as it is mine!  

To the black hole...

Thank you for the feedback--this is so helpful! The Windows version is set in fullscreen, but the browser version is not.  I will be sure to consider that for the future full release.

This simple little flower collecting game strikes a rare balance.  Somehow feels like I've played this game before in my childhood, invoking a dreamy, surreal experience.  This is what a game should be about.

Reminds me that sometimess the simpler the game, the better! I like the physics of the game and the way it plays overall--feels very comfortable. Could be improved with a restart button, but otherwise I really enjoyed it.

I really like the simplicity of this game! Sometimes less is better. The physics work well--nice time waster. My one wish is for some means of restarting the game when you die. I think that would help with replayability. Otherwise, this is really neat!

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Thank you very much for giving it a go and providing such meaningful feedback! They came out in the Newgrounds era and maybe brought in some of that energy. There was a DIY culture of hobbyists and tinkerers and it was sort of a wild west for game dev. I plan on re-releasing my long-lost back catalogue of works, Mnomen 1-4 included.  I would be delighted if you stuck around!

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This made my day! 😂 Thanks for playing.