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Outgrabe

300
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16
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94
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A member registered Sep 10, 2022 · View creator page →

Creator of

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Oh yeah, I shoulda just read XD

I am glad it had that desired effect! Thanks for playing.

Hey peb! I would like to make an experimental 3D "walking sim" version of this. Can you point me to the sprites that you used? I have idears. Hehe

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Thanks peb! Arrow keys would be sufficient, but I may just implement WASD just for giggles.

I tend to be a zealot for self-destruction and your warnings--while appreciated and sincere--only manage to propel me further in my mad dash to oblivion!! :D

Will we see the first nswengine platformer game yet? Time will tell... Maybe somebody else can beat me to it.

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Thanks peb! Just another crazy and perhaps ill-defined idea that struck me. The out of place cosmic music overlaying an interesting man's moment in time was something that made sense at the time, though perhaps overly cerebral. :)

Thank you for sparing a moment, as always!

Howdy again friend!

I am thinking of using your nswengine to experiment with making a quirky lo-fi platforming game. A fool's errand, to be certain, but it would surely make for an interesting project!

Is there a way to implement the W, A, S, D or arrow keys to select choices? In so doing, one could theoretically use this as a d-pad that is more suitable for a project of this scope and it may even extend the engine in a great way!

No pressure on implementation, just a pipedream of mine and you can take it or leave it--my feelings will remain intact! :)

Nswengine is such an awesome little tool and I am excited to explore it further.

Yes, it's very nice to see your engine in broader use! I really appreciate your support. You've surely invited some new eyes to my curious collection games and that's awesome of ya.

Oh wow! Thank you for your time and I am happy that you found some morsel of enjoyment from the experience.

Have a great day, you! :)

Sorry for the late reply. Thank you so much for playing and for your considerate vocalization of your experience in the little world. Means a lot!

As an author, I am so eager to put this to use! Will offer credit where credit it due. Thanks for this.

Thanks for putting it on!  Groovy jam and nice lookin' game ya got there!

I will purchase it soon. I like what I see.

Gran estética y encanto

Wow, truly honored that you spent the time exploring my little realm! Looks like it had the desired dream effect. :)

I will definitely put this to use and will give credit where credit is due.  Thanks for this and your other unique tools!

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I'm delighted to present my surrealistic dream scenario Oneironautilus, Part I: Sky Level to Wake Up: Paradox Jam

This was an experiment to see how far I could push the Bitsy engine to fulfill the "text-only" limitation imposed by the latest Bitsy jam. The result is a textually-rich island-hopping experience that harkens back to the sort of authors such as Lewis Carroll, Edith Nesbit, and other classic wonderlandian storytellers of old only with a modern twist! I also believe that it fits in perfectly with the spirit of this jam, dealing heavily in dreams, paradoxes, mysterious worlds and characters, etc.

If anyone decides to give the game a playthrough, I would be most appreciative. Classic text adventures in their purest form is not everybody's cup of tea, but if you enjoy getting lost in some satirical fantasy literature, then you might enjoy your stay in the world of the Oneironautilus.

Good luck everyone, and thank you to the hosts of this awesome jam!

Nice work! Excited for your engine!

Good luck everyone!  

If you've got 30 min. - one hour to spare, it would mean the world to me if folks gave my submission "Oneironautilus, Part 1: Sky Level" a playthrough.  Feedback, however harsh, would be greatly appreciated. 

I aimed for surrealism in the spirit of Lewis Carroll and Edith Nesbit, only for a more modern readership. I rather like the idea of relying on one's imagination to piece together a world, as the great text adventures of yore once offered.

There will most certainly be a second part and who knows?--Pulp fiction serialization is not out of the question should the game drum up a wee bit of support.

I will, of course, return the favor. I'd love to see what everyone comes up with!

Kind regards,

--

T--B Wright (Outgrabe)

I'm glad that you enjoyed the little stroll!

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Thank you so much! I aimed for something short and mellow, and glad that you enjoyed it. :)

Great theme!  I have ideas!

Excited for a good PowerPoint jam! What is the theme this time around?

Thanks for putting this on and for your generosity last time in reviewing my entry (Osage Orange).

Wow! You and I seem to be calibrated quite similarly in terms of interests. I love a good text-based foraging game. :) 

Nice work! Amazing what kids are able to see behind a standard parking lot experience.

Thanks Bub! One choice--survival.

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Really love the emoji use! Nswengine is proving to be my favorite engine of simple choice!

Love the simplicity here! Another nswengine gem.

Amazing work!!  I will for sure put this new ZX Spectrum BASIC capability to use.

Thank you for your wonderful nswengine! I've wanted to create a barebones simple little text-based engine like this, but you've managed to do it almost exactly as I had it in my mind.

Hopefully we can get others to use it. Maybe a nswengine jam is on the horizon? *hint hint*

Thanks for playing and having the heart to leave a comment! It keeps me going. :)

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text only/no gfx

Looking forward to unpacking this mystery!

I love this!

A pleasurable little jaunt!

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I'm also having trouble with the text being centered. I would like to align the text to the left, if at all possible. Would I be able to manage that within style.css or somewhere in the source folder?

Thanks!

This is a-maze-ing!

Figuring it out at the moment. I'm realizing that in order to make the game in my mind with ASCII art and multiple strategically-placed characters, I will need to know how to make breaks between lines. Any idea on how to <br>?

I'm very eager to put this tool to use!