Cute interface and very extendable.
Outgrabe
Creator of
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With ParserComp 2026 on the horizon, I popped back in and see I missed this a couple of years back. Thank you so much for taking the time to play it, however rough and archaic it turned out! It was a fascinating experiment and I suspect that it will be revisited again down the road and given a more modern touch. The mechanical nature of the game spoiled it in the end, but it was a blast working on it for ParserComp 2024!
My sincere apologies for missing this. I do appreciate every playthrough.
I'm delighted to present my surrealistic dream scenario Oneironautilus, Part I: Sky Level to Wake Up: Paradox Jam!
This was an experiment to see how far I could push the Bitsy engine to fulfill the "text-only" limitation imposed by the latest Bitsy jam. The result is a textually-rich island-hopping experience that harkens back to the sort of authors such as Lewis Carroll, Edith Nesbit, and other classic wonderlandian storytellers of old only with a modern twist! I also believe that it fits in perfectly with the spirit of this jam, dealing heavily in dreams, paradoxes, mysterious worlds and characters, etc.
If anyone decides to give the game a playthrough, I would be most appreciative. Classic text adventures in their purest form is not everybody's cup of tea, but if you enjoy getting lost in some satirical fantasy literature, then you might enjoy your stay in the world of the Oneironautilus.
Good luck everyone, and thank you to the hosts of this awesome jam!
Good luck everyone!
If you've got 30 min. - one hour to spare, it would mean the world to me if folks gave my submission "Oneironautilus, Part 1: Sky Level" a playthrough. Feedback, however harsh, would be greatly appreciated.
I aimed for surrealism in the spirit of Lewis Carroll and Edith Nesbit, only for a more modern readership. I rather like the idea of relying on one's imagination to piece together a world, as the great text adventures of yore once offered.
There will most certainly be a second part and who knows?--Pulp fiction serialization is not out of the question should the game drum up a wee bit of support.
I will, of course, return the favor. I'd love to see what everyone comes up with!
Kind regards,
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T--B Wright (Outgrabe)










































