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This was interesting. I hadn’t heard of the Arduboy before, so I did some research. Almost bought one actually, but figured I wouldn’t play it much. I explored some of the tools you used and it seems like there’s quite a community around it.

I like the art style for this game, it made me wish there was some sound to go along with it. It’s certainly unique. I did have some trouble navigating though, I think when you have a smaller screen “less is more” rings true. I often wasn’t sure exactly what I was looking at except for some of the more zoomed-in areas like the pond and of course the ending. I would probably be very lost without the compass.

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Thanks Kenneth!  While I did want the player to experience a sense of being lost in the woods, I can see where this design choice was ramped up a bit too high.  Your "less is more" philosophy will be strongly considered for future releases on the system.  You do have me considering new possibilities for a more robust adventure game.