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quantum ivy
Creator of
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hey small bug the kinda ended my run, i somehow managed get through this lock door by walking directly from the other locked door to this one(i had no keys)
i believe i did this by accidently pressing the question mark(above the chest with the locked door) the immediately pressing the healer on the map(where i am now) which made the character just walk in a straight line towards the healer
really like the game, and i can see it's potential, yet it's super unforgiving, each platform is one cube long and is pretty hard to land on., also it can really ruin the rest of the level if you built the first few stages wrong, for improvment i'd suggest increasing the cube size and shrink the levels a bit.
very good game, i always love these types of physics games, the chaos is great and comedy of sneezing the whole place down is super fun, however i don't think the scoring system is very fitting for the real fun of the game. not sure if you've seen this happen but when i played i accidentally knocked over a shelf and it blocked my way to the next item, so i had to sneeze again to get rid of it which was really interesting and fun, if you are planning on continuing development on this game(which you definitely should) i would suggest changing the scoring system to be time based so you'd wanna sneeze where the chaos will least affect your run.
i suggest checking out blugger it's got a similar tone and is super fun as well.
i like the 3d 2d art style and it nice to see a story driven game once in a while, but i had a glitch where i would somehow skip parts of dialog so i kinda missed the point, it's a good atmospheric game that has a lot of potential out side of the jam yet this one has some problems i think. i'll be honest and say the story wasn't that interesting if it's your first that understandable.
the puzzles where a bit of fun.
there is a great idea here but it needs some work, maybe it didn't full get how to control it but in my time playing it was really hard to turn, i stopped at the s shaped level because i couldn't pass it. i like how the robot jitters when it moves but i feel like it hurts the game a bit i get that you tried to fit the theme but i feel like the jittering shouldn't have changed your direction, since it fit the theme just as well with out it.
i liked it but i wish it was a but easier.