Thanks for the control scheme feedback! Looking back your idea definitely would’ve worked better. I probably should’ve slowed the player by less in the fields as well. Also it’s good to know someone found and finished the secret mode :D
PythonEnthusiast
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Instantly one of my favorite games out of this jam. Game feels intuitive, love how you can make varying decisions around what will help you in the short/long term, tons of room to be creative in how you set up around the tower due to unique properties of each block, and also, is a great interpretation of the theme. It doesn't hurt that the game is also exceptionally polished. Will definitely be coming back to this one to try and survive longer.
Enjoyed the art and audio greatly! I found wrapping around enemies to be really fun, but it felt like the score incentivized the player to disregard this mechanic, ignore the enemies, and farm pots, as you could take down the pots rather quickly with lower risk of losing score. Still enjoyed trying to become massive, although my frames dropped noticeably at over 100 score.
This game was great! I liked how the short completion time made it easy to keep repeating the game and trying for better times. I ended up loving the jump king-like camera! It was a little annoying in the beginning, but it was definitely worth sticking with for a bit, because once I got used to it, it was awesome! Great job :D
This game was absolutely amazing! Although I lost lots of progress multiple times, it wasn't as anger-provoking as I'd expect, as the mechanics were extremely fun to work with. I actually ended up enjoying the timer on the grappling hook, as I thought it made each grappling hook shot feel more meaningful, and you couldn't get away with just shooting out a bunch without losing lots of time. Overall, great game in every category.