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ProjectMecha: Alien's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #52 | 2.940 | 3.143 |
Overall | #53 | 3.074 | 3.286 |
Visuals | #56 | 3.207 | 3.429 |
Originality | #62 | 3.074 | 3.286 |
Fun Factor | #72 | 2.539 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
UnconsciousMotifs
Did you use any third party assets, if yes what assets did you use?
FMOD, FMOD for Godot by Alessandro Famà
Did you choose from one (or more) of the optional secondary themes?
Low Battery
Does your game contain 18+ content (Nudity, Gore, Language)?
It doesn't
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Comments
Great game! All of the graphics fit well together and looked great! The pixelated filter looked amazing, but I didn't end up using it too often because it would hide health bars.
Really well made, I especially like the look of the characters in this.
Thank you for playing our game!
Fun roguelike with surprisingly hashed out gameplay.
Being able to see the timing of enemy waves would be nice. I also still can't tell if the ships in the 3rd wave were something I was supposed to be able to damage, or just aesthetic.
I would also prefer a slightly snappier response from the controls and weapons, though they were quite functional.
More/cooler upgrades would go a long way, perhaps even starting the game off with one? (I did get offered 2 of the same upgrade at 1 point.)
Falling off the map was not fun, would not recommend. (Someone call OSHA. get some safety rails)
Thank you for playing the game and for your feedback!
In reality we wanted to implement the ships as enemies, but we didn't have time to do so. As for now they only release new enemies but shooting at them has no effect.
You're probably right. Especially punch and drill should feel much better if snappier, and sorry for the map problem.
We will fix these issues in a new version of the game.
I liked the look with the pixelated filter actually, but it seemed to make enemy health bars disappear. With a bit more polish on the gameplay and audio could be a fun little game!
Thank you so much for the feedback, the thing about the health bar is a known bug but we didn't have a lot of time so we left the option to change between the two view styles to make it available if people wanted to use it. Definetely we are going to polish the game maybe in some time!
I liked the leveling system, the weapons were fun to play around with!
I thought the low health sound was a little grating, maybe have it stop after a few beeps.
Lots of cool ideas in the game!
Hey, thanks for playing the game.
It was the first time we did all the adaptive music system and sfx using FMOD and integrating that with Godot. It was a lot of new things and issues to fix, and at the end we did not have enough time to do some polish, but we learned a lot in the process and that's what's most important.
Glad that you bring that up. If we decide to release a new version of the game we will take care of that.
Cute buildings! I like the art style.
Glad you liked it, and thanks for playing!
Thanks a lot!