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Ryan Sizemore

24
Posts
A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. The music doesn't really matter at the beginning, but it does affect one story line towards the end. We might do more with it if we continue developing.

I do like seeing a 3D game in a game jam, though it needs optimization. The flat shader normals give it a bit of a charm though I think I would have liked a smooth model. The other pandas need some stronger idle animations, try Mixamo, and I'm unsure if the purple ones are any different as the cover makes them seem like enemies but I was able to collect them like the normal red pandas. The music needs to be a longer loop, I had to take my headphones off after a bit. I also got stuck a couple times and I was having trouble finding any of the drawing symbols.

I know I may be sounding harsh, but I do see potential in this and I would like to see the work put in to make it into a fun experience.

This game is weird and I'm here for it. Love the surreal mood with the visuals and the music that accompanies you on the journey. Not sure if there is a limit on fish you can collect, noticed it stopped grabbing them after a while. Would like to see some obstacles to avoid to up the gameplay.

Wow, this is a full game. Many well thought out levels with increasing difficulty and a boss. Well done, I applaud this especially for a game jam!

An interesting management game. I would like to see more communicated goals to get the different civilizations to grow. Definitely has potential.

Definitely very cute, the bee art is fun. Needs more in the levels for sure. Could be a fun little game.

The game had some neat visuals. Found it got hard very quickly, might want a little more ramp-up. The camera angle I also feel should be adjusted to seem more of the level. I could see this being a full game.

I like the visuals and the music. I'm not sure if the game is incomplete, but I was unsure what I was doing. I could see this being fun if taken further post-jam.

Really great game, felt very complete and polished. The narration was great, though I wish that it would activate lines according to the text currently on display. I didn't expect the environment to be 3D, that was a fun twist when it swiveled around. I think the mini-games should be replaced with more interesting puzzles if this gets developed more. Still, great game for a game jam.


The game did end in a loop for me when I got to the performance, not sure if that was just the choices I made, but I couldn't finish it. I might try again later.

Fun little multiplayer game. I think the interact buttons should be displayed on the screen, but the puzzles are pretty solid.

I enjoyed the humor and the music was really great (reminds me of Life is Strange). Not really sure what to do, does it just end after the second day. Oh well, it's still fun to choose the headlines.

I wanted to play this one, but for some reason it wasn't working for me on my computer. The keyboard controls weren't responding except for the space bar to skip text, the N key to go in and out of full screen mode, and the R key had me sorta jumping. I plugged in a controller and I was able to get the Rose Knight to move and jump but I couldn't attack so I couldn't make it past the first enemy.

I did see it played during the stream and it does look like a fun platformer with some excellent art. I would like to see more from this.

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I absolutely love this game, can't believe all this was made during a game jam. Wonderful character design, the art looks so good and reminds me of NITW, so many secrets, I loved seeing all the cameos. A little buggy, but overall fantastic job.

In a post jam version, I would like to see outlines of characters that need to be invited just to know who to keep pestering or not and an inventory for collectables.

I liked the art of the ghost, and the ability to pet the dog (this is super important!). The mechanics were a little rough with picking things up and jumping. I'm also not sure how I got the red ghost on my side. Needs music and a jump animation. Still a very cute game and a good one for a game jam.

Definitely reminiscent of old school RPGs. The game has a nice variety of characters. I would like to see more of a fleshed out combos utilizing the "Help" mechanic to really sell the mechanic. I would also suggest selecting attacks be simpler with fewer clicks.

For a simple game, it was one of my favorites to play. Very creative, definitely had me feeling the panic attacks. The music was nice and soothing which made it enjoyable to play through. I also enjoyed how some of the words would animate like the actual object. I also enjoyed the multiple endings and the after game messages.

A fun little city builder. It was a little difficult to get the hang off, I missed the mandatory buying because I didn't read and ended up fired the first few tries. Once I got the hang of it I had a pretty good engine, until I had to buy the hospital.


Could use music, but definitely something worth building on.

The game had some flaws but was still fun to play. Difficulty was high, but that's fine. I was having trouble noticing the buffs from the friends.

Definitely digging the art and I love the concept of a skateboarding skeleton. If this continues I would like to see a ramping up of difficulty.

I enjoyed playing this, a very short but creative game. I'd love to see this with more types of responses instead of just positive and negative, but this was a good for a game jam. Also really liked the different cameos.

Don't think there is an option for private messaging, so hopefully this comment reaches you. Wondering if you could add me as a contributor to the game, since I made the camera and many of the other 3D models.