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Skyfish Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Design | #6 | 4.125 | 4.125 |
Overall | #14 | 3.150 | 3.150 |
Engagement | #16 | 2.875 | 2.875 |
Functionality | #17 | 3.000 | 3.000 |
Representation of Theme | #17 | 3.250 | 3.250 |
Gameplay | #18 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is weird and I'm here for it. Love the surreal mood with the visuals and the music that accompanies you on the journey. Not sure if there is a limit on fish you can collect, noticed it stopped grabbing them after a while. Would like to see some obstacles to avoid to up the gameplay.
Wow, absolutely beautiful! Excellent mood, visually and musically. Agreed about it being difficult to judge where you are in space the further away you get from the center, but the camera action and controls were really, really fun. I found myself testing its limits and trying to barrel roll and zooming all over the place and really enjoying doing so, I was really immersed.
I'd love to see more in this vein, maybe with a concrete rhythm element?
Great work!
I love it. Reminds me of Panzer Dragoon in the best kind of way. The feel and atmosphere is top notch. Very cool feeling camera.
Small things. I feel like the fish should have wings. It's hard to judge where you are in space causing misses. Could use some conventions of rail games like boost/ brake, obstacles, and ending
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