An interesting management game. I would like to see more communicated goals to get the different civilizations to grow. Definitely has potential.
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Grand Universe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Functionality | #4 | 4.000 | 4.000 |
Representation of Theme | #7 | 4.125 | 4.125 |
Overall | #10 | 3.475 | 3.475 |
Visual Design | #13 | 3.500 | 3.500 |
Engagement | #14 | 3.000 | 3.000 |
Gameplay | #15 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really cool game. I think it has potential to be a really relaxing idle game
Heres a video on did of it:
I spent a lot of time trying to grow my population and figuring out the right ratio of temperatures on the planet and the sun's heat. Very fun at first, but then the pacing drops as you wait for your population to grow while throwing asteroids at the planets. I love how you can tell that your population is growing and evolving!
|Critiques|
- A help button would have been useful to reread the instructions.
- I got stuck at first figuring out how to throw the asteroids at the planets, I thought the path was predetermined. It wasn't until I started aiming them with the Arrow keys and WASD that I saw how to direct them at the planets. The other thing was finding out that green temp is good, where red is bad, and blue is inbetween and needs to be adjusted to green. I first thought that each planet would have its own temperature but I guess they all need to be green. A possible fix would be tips appearing on the screen to help deal with those kinds of issues, and/or more variety in the kinds of planets that support life and the creatures that live in different conditions.
Overall really enjoyed this game and would love to see it further polished!
Very cool, the zoom is a bit slow but the concept is on point. I'm not sure how to leave the child stage, I wonder how it's planned for the species to interact. Very compelling
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