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ProgrammingIncluded

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A member registered Nov 28, 2020 · View creator page →

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Thank you for playing Xenika! I definitely agree with you, our music composer, Cantataku did an amazing job. I was personally bopping to it during development.

I love how much effort is taken to make sure the world is destructible. Love the glitch effects.

I love the art style y'all chose. The gems are bright and shiny. The music matches the atmosphere.  Very nice twist on the block stacking genre using oddly shaped gems!

I love the art assets used! Love how as the player gets damaged, the corruption spreads. Great job on the character design.

I love the concept and the art style is very nice! I love how the voice acting was subbed and also nice how I got to the platform around the same time as the narrator mention the platform. But as a user, it can definitely feel a bit overwhelming as to what to do in order to "cheat"  the game. Perhaps if there was some indicator or direction. Perhaps I am not hacker enough haha so others may have a more insightful view on this. Great job on the interpretation!

Our team worked really hard to build an engine to support the concept. We submitted this game for Game Off 2021. There was so many things we wanted to implemented. Would you be interested in seeing this project developed further? What would you like to see added? Thank you so much for playing!

As a famous fortune teller would say, "!boj taerg" The game was much more indepth than I first realized. Only drank 2 cups of coffee but survived a curse because of my pies. Met a ghost and lived. Sadly my game ended in the woods since I lacked a sword.  That was fun, thanks for making this, your writing and sense of exploration kept me engaged!

Everything felt very thematically thought out. From the artwork, to the music, and even to the theme. I really liked how the intro animation draws in the pace of the game and sets the tone immediately. The itchio page also mixes aesthetically well with the game. Personally I kind-of wished there was an ability to skip or speed-up the falling process but maybe that is because I need to relax a bit more :) 

There was this really cool moment where I failed to shoot the moon and one of the motivational messages popped up, really reminded me to keep on trying!

Agree with everyone here, I really like the fluid animations and minimalistic art. Despite it being WIP, the game itself has a lot of its core identity. I never realized that my trailing effect could damage enemies until the level where the enemy was blocking my path. That was a very good design choice. I think it can be refined a bit as the enemy vibrates back and forth between the walls. Otherwise, great job! I look forward to seeing where you will take these mechanics.

Dancing along with ya!

Hi BackAt50Ft! ProgrammingIncluded here. Really appreciate the detailed feedback, and having discussed with the team, we all agree. We've gotten a couple comments about the visuals and definitely want to make some tweaks to the art and colors to make everything a little more sharp and playable.

Hope you enjoyed playing the game and I hope it has made your day a little brighter :)
Special shout-out to @cpjttk for the amazing custom soundtrack, too!

I love the aesthetic and chromatic aberration of the project. Great job on making it through and finishing the game on time. I agree with your game description, it has been one difficult and bizarre year :/

I am curious to see how this project will turn out if you plan to continue it in the future. I think I would have appreciated more directions or indicators on how the buttons navigate and the numbers on the screen. I got a bit lost on what to do next during playing.

Overall I really like some ideas introduced in this game. The intro was very immersive and very interesting. Being able to hit a console to start a game is something that both teaches the player and immerses the player. Love the idea of each planet have its own localized soundtrack. I think if these ideas of further hashed it, it can create a unique and engaging game.