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pranjal88

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A member registered Nov 16, 2018 · View creator page →

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Great entry, I had a ton of fun racing around! Impressive art, too! One suggestion, I would really give some vertical element to the boosts and freezers as they weren't visible at all on my side of the track sometimes, and I would see the back side and assume they'd be on my side of the track. Absolutely loved the boost and freeze sounds, haha!

Nice use of theme, though the mechanics are a bit hard to grasp at first. It wasn't clear to me in the beginning which rings were active, but I eventually grasped it. Had fun playing it!

Wow, that was difficult! Nice use of the theme! 

A nice and cute little game. The tide is too sudden sometimes and it's a bit annoying to go through the starting bit trying to restart, but that's how jam games go. Congratulations on actually finishing and submitting.

Absolutely amazing entry, I'd say it's one of my top 5! Very polished, I had a lot of fun playing this. The only thing that I found missing was an undo button, or a way to retract the wires one at a time, there were a lot of instances where I didn't want to lose all my wire-placing progress because of one misclick. But even so, it was great!

Thank you! That bizarreness is exactly what we were going for when cooking up this idea, haha!

Good god, I had to look around a lot to find the lava haha. Managed to get 3 loops setup but the game was too hard for me...really creative use of the theme, though! Good points for that!

I am stuck in a bullet hell of my own creation...that was some nice and juicy feedback, I had to be really careful and couldn't blast away, haha. Not sure what the 1-2-3 things on the top right corner were. Also, sometimes the enemies would damage me and sometimes just push me, so not sure what was going on there. But I enjoyed it, very interesting use of theme.

Not sure what I was supposed to do, I just kept repeating the tutorial again and again...I tried going the opposite way whenever it changed to the other room(is that the furniture change?) but that didn't seem to work.

First thing, the font was very hard to read!
That being said, interesting entry! I was very, very confused during the first loop but things started making sense in the second one. I think removing the limited time mechanic would be an improvement. I was able to build the portal once, it got too expensive for me after that...a little unbalanced, but that's to be expected from a jam game. All in all, I enjoyed my time with this one.

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Man, that was a lot of fun to play! Good one! I'm still going to try and collect all parts! 
Edit: Finally finished it after dying a lot, haha. Very satisfying.

Nice concept! I just held down the mouse button and dragged away, lol. The only gripe I had what that the loop breaks when touching an enemy and doesn't restart when I've dragged past it again unless I click again, which makes the game really hard when the screen is full of enemies. Still, very fun to hit multiple enemies at once!

I could see this being very interesting if more levels were created!

I love games like these, and this is a very interesting one! I know other people have commented about the bug(that always left me disappointed) and show deck always showing all cards, but based off the idea alone this is great all around. Very impressive for 48 hours! The strategies I was trying to come up with were fun like trying to make a deck only a few elements as possible. Some RNG balancing would help a lot, for example when you get a choice of portals having them be more evenly spread across elements instead of getting 3 fire portals and 1 rock. The connection with the theme is a bit weak but that gets a pass from me, I had a blast. 

Please do notify me if you do a post-jam version with fixes! Would love to play it!

Heya, yeah, that was our initial aim - to have random options to make as hilarious a dialogue as possible. We wanted to have fun with the jam and just make dumb stuff without getting too caught up in actual game design and the technicalities that come with it. The whole match-the-type for the adventurer was, to be honest, only an afterthought.

Thank you! That was the intention behind it!

Hey, after finding out that was the last level, I went back and finished it! It was great!

The randomization doesn't work well all the time, so you can just reload until you get an easy setup. Being able to drag a placed piece would be nice. Good idea, though!

That was a great little point and click experience!

Fun gameplay! Played for a while, but since fire is so quick to reload I could abuse it for getting past everything. Had a weird bug where I could see Ice and Fire on the book at the same time after a while. In any case, good entry!

Can't play :(

Wow, it was very hard to get past even the first level, especially because I didn't realize at first that the instructions were pre-planned, and I had the reload the game lots of times because the number of boxes I had kept changing(I kept ending up with less then I started with)

I'm not able to play.

Can't get past the player enter screen since I have no gamepad at the moment :(

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Had fun playing it, but couldn't get past this part, very difficult!

The level was frustratingly big compared to the camera space, I had a very hard time navigating! The control scheme has some potential, with you trying to save the cursor as well as some player, could be expanded upon.

Wacky idea, but I'm not sure if my attacks or even enemy attacks were having any effect. Good effort.

Wow, placing the pins was hard, especially how to bounce them around if you miss placing one in the path. Getting the ball to hit every pin is satisfying, but not sure if it has any effect or just makes the game go longer? Had some strange bounces happen where a wall would bounce the pin back in the reverse direction instead of reflecting. Overall, fun concept, but a bit on the frustrating side as you try to correct the misplaced pins.

God, I never thought trying to lose would be so frustrating. Great job portraying the annoying lil' bro. Loved the whole presentation, ahahah.

Couldn't get past level 4 :(

Simple and sweet, dialogue was funny at times. That bill to the boss xD
Movement was very floaty, and somehow I don't think the wall stickiness was intended?
This made me a bit nostalgic, feels so much like a "first jam game". I wish you luck in all your future jams!

Congratulations, you managed to make me have fun while killing innocent frogs gruesomely.

Was totally lost at first. But suddenly, it started making sense and I was hooked until I actually finished it! I wish there was a better way to reset a messed up board. Completed 2 games, but one of the times I didn't get the win face popup.

Very strange idea, didn't think it was the fog of war's job to restore the map - my whole perspective has changed O__O

This was...amazing! I had so much fun, replayed it a bunch of times even after finishing to explore all the mechanics. Never adding bot detection again >:|

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Creative, simple and fun. Full marks for creativity! Only thing that could be better was the movement, it was  a bit on the difficult-to-control side, especially when you pick up speed. The art, it's so minimalistic and yet the characters ooze quirkiness! Love it. 

Very challenging at the start, no clue what was happening, but slowly got used to it and started having fun.  The only thing that felt unintuitive was clicking to dash but it happens in the direction the fish is facing and not where you click. Oh, and holding right click gave some weird results. Love the visuals, btw! My best score was 11.

Surprisingly fun mix of puzzle and arcade. I gave up at level 6, haha. Enjoyed it a lot, the only complain I have is that aiming AT the planet by clicking at a position around the planet felt very unintuitive. 

Nice idea, funny name, lol. Had fun with this, though I fell off the map at some point and won by accident.

Now THIS is a game with a lot of personality! Impressive atmosphere, full points for aesthetics.
I got stuck at the door loop too!
(btw this made me check your your other games, great stuff mate)