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cia P.L.Rosario interativos

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A member registered Aug 10, 2019 · View creator page →

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Obrigado!

o jogador poderá seguir o circuito e a exploração do interior da fase livremente, que funcionarão como um meio de encontrar itens adicionais ou cortar caminhos para chegar mais rápido nos cristais com algumas ramificações ao meio da fase, estou estudando também sobre variar entre superfície e subterrâneo da fase.

Olá Dutra! 

pode soar um pouco, mas esse caminho é tranquilo, serve mais para que eu evite criar interrupções abruptas no caminho comum do jogador e também ver os melhores pontos de respiro, de subidas e de descidas, além de zonas para ele desprender para ramificações, tudo isso na junção da construção do mapa e os itens.

no Devlog 06 eu ainda não usava essa forma mas nós próximos já estarei incluindo uma fase nesse molde.

nice work!

Thanks Camelgod, i appreciate, stay tuned! :D

beautiful art!

Soundtracks!

hi everyone, i bring here some soundtracks in progress from the game, enjoy!

Pretty funny and challenging game

Looks a good idea.

(1 edit)

Hi Everyone!

I bring here a new visual feature,for select levels,with loop, time and crystals count.

that's a little devlog, i recovered the lost data and enhanced some features.

NEW LEVEL SYSTEM

Jogo divertido, simples e divertido,gostei!

Some problems.

Hi everyone, i'm here to let a disclaimer about the project

Recently, i lost my hard drive and the large part of the project, i have a backup but it's a old backup without the musics, mechanics,levels and enhancements, i need more time for bring back the lost resources, the game will have so more time for complete or release a tech-demo version.

I apologize for the time without news, but i will bring more gameplays soon.

Bilo leaving

Devlog 3 - Working in levels

HI Everyone! How are you?

I'm fine, and here to presents a blocking process of the level "Vinegar Cove", a tropical scenario with tiny islands to explore and big coconuts to dodge! 

here a little gif with them.

,,

its a short devlog, coming soon more!

(1 edit)

DEVLOG 2 - the character design

Hi.

here is the most new character design from our protagonist!

Bilo - the acrobat

That's Bilo

I made a speed-art from him, check this out!

That's all for now, Coming soon in the marvelous 3D!

(1 edit)

Hi everyone! how are you?

i'm here to presents the updates and fixes of my project:

A shock of dimension - header

Wait...What's A shock of dimension?

Is a  flight game based in "Nights into dreams"(Sega Saturn) and "Spyro Ripto's Rage"[Speedway levels only](PSX),  with a colorful world to fly and find the best way to get out!

Ok, and the devlog...

In the first devlog, i made a little gameplay from the tech demo to demonstrate de new Flight control, a fix for the "GAME JAM VERSION", which had a lot of problems in the controls (serious,i[developer] have  so much problems to play) , is now FIXED,yey! but i don't published yet.

check this out!

Updates from this :

  • Flight control enhanced.
  • POWER UP'S system
  • Orbs system

That's it,thanks for watching!coming soon, i'm going to bring more updates.