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Devlog #1: The Beginning of the Journey - From Concept to First Steps

A topic by Sti-Jin created Jun 10, 2024 Views: 208 Replies: 3
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Date: 10-jun-2024

Welcome to the first devlog of my new game project. I am Sti-Jin, a solo developer, and I am excited to take you along on this journey from concept to a completed game. Today, I want to give an overview of the progress made so far and share my plans for the future.

The Concept

The idea for my game arose from a passion for evolution and growth in games. In this game, the player starts as a base monster and gains experience by defeating enemies. With enough experience, the monster can evolve into stronger forms, each with unique abilities and improved stats. This concept offers players a lot of freedom and strategic depth as they choose their favorite evolution path.

Name Considerations

Choosing the right name for a new game is crucial. Currently, I am considering a few names that aptly convey the concept of evolution and monsters:

  • MonsterMorph
  • EvoMonsters
  • Monster Metamorphosis

I am keen to hear your feedback on these names and which one you find most appealing.

Initial Steps

1. Base Monsters and Evolutions:

I have designed five base monsters: Baby Dragon, Goblin Grunt, Larval Imp, Slime, and Sproutling. Each of these monsters can evolve in three different directions, and each evolution in turn has three evolutions. This results in a comprehensive array of unique monsters and evolutions.

2. Animations:

Animating the monsters is a critical step in bringing the characters to life. So far, I have completed the basic animations for the Baby Dragon, Young Dragon, and Adult Dragon.

Baby Dragon

Young Dragon

Adult Dragon

3. Movement and Project Structure:

I have laid a solid foundation for character movement in Godot. Basic movements such as walking and jumping have already been implemented. Additionally, I have set up the project structure in Godot to help stay organized and work efficiently.

Next Steps

Here are the areas I will be focusing on moving forward:

  • Completing all animations: Finishing the animations for all base monsters and their evolutions.
  • Implementing the Experience System: Ensuring that enemies give XP when defeated and that monsters can evolve once they have accumulated enough XP.
  • Combat System: Designing and programming the combat system so that players can attack and defeat enemies to collect XP.
  • Feedback and Testing: Starting playtesting as soon as possible to gather valuable feedback and make improvements based on the findings.

Community Engagement

I would like to involve the community in the development of this game. Soon, I will set up a page on itch.io where I will regularly post updates and new devlogs. I invite you to follow my progress, provide feedback, and join the discussion.

Thank you for reading this first devlog. I am excited about this project and look forward to sharing more with you. Stay tuned for the next update.

Best regards,

Sti-Jin

As writing articles is not my strong suit, I have used ChatGPT to help me compose this devlog. I hope this provides a clear and engaging update on my progress. Thank you for your support!

you draw well in pixel art, the concept seems fun  and the project looks promising!

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Thank you for the kind words!

(1 edit)

Devlog #2: Leveling Up My Game Dev Skills


Date: 22-6-2024

Introduction: Hey everyone! I wanted to give you all a quick update on my current focus and future plans for "Monster Metamorphosis". As you all know, game development is a multifaceted craft that involves a lot of skills, including audio design, art, game design, and programming.

Improving My Skills: To ensure that "Monster Metamorphosis" becomes the best game it can be, I’ve decided to take some time to improve my skills in these key areas. Over the next few months, I will be working on a series of smaller projects aimed at honing my abilities in:

  • Audio: Creating immersive soundscapes and sound effects.
  • Art: Enhancing my pixel art and animation skills.
  • Game Design: Experimenting with different mechanics and gameplay styles.
  • Programming: Strengthening my coding skills and learning new techniques.

Current Project:  I'm currently working on a small platformer with the goal of completing a polished, finished game. This project is a great way to bring together all the skills I'm learning and put them into practice. The platformer will include various levels, enemies, and challenges designed to test my design and programming skills. I can't wait to share it with you all!

Smaller Projects: These smaller projects will not only help me build my skill set but also provide you with some fun and engaging mini-games to enjoy. Each project will focus on a specific aspect of game development, allowing me to practice and refine my techniques.

Looking Ahead: I believe that by dedicating time to these smaller projects, I will be better equipped to tackle the challenges of developing "Monster Metamorphosis". I’m excited to share my progress with you and appreciate your continued support and patience as I work to become a better game developer.

Thank you for following along with this journey. Stay tuned for more updates and sneak peeks into these smaller projects!

Best reagrds,

 Sti-Jin

Feel free to leave your thoughts and feedback in the comments below. I always appreciate hearing from you!