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Mila's Tropical Paradise

A topic by Mister Marshmellow created Jun 04, 2020 Views: 548 Replies: 11
Viewing posts 1 to 6
(6 edits) (+4)

Mila's Tropical Paradise is a game about a girl whose parents force her on vacation away from her beloved wifi-infused city life, and onto a plane headed for a vacation. The plane crashes on a dangerous island, they survive, but then her parents mysteriously disappear. Mila has to fend for herself in the wilderness, battling and mystery-solving her way to the center of the island, uncovering it's secrets, rescuing her family and learning a truth about the world she lives in.

At the moment, we're defining it as an open-world adventure/survival game, with RPG elements, but the definition will probably change as we go along. It has influences of Zelda games, Don't Starve and Crashlands. At the moment, we're going for the game to have a light, bright, bouncy adventure feel to it.

Definite features:

-sweet, sweet animation, including 2D animated cut scenes

-can be played with controller, or not-complicated keyboard controls

-multiple endings

-real time monster fighting

-strategic, real-time boss battles

-Puzzles

-Kid friendly

-Secret areas/hidden treasures

-Fishing

-Cooking/crafting

-Different biomes to adventure in, as you make your way to the island's core

-RIDING A LITTLE BOAT!  :D Yay boats. Also, upgrading that boat to be BADASS.

-hot Dads! Wooo!

-questionable fashion sense

-Its gonna be pretty. Oh so pretty. This is still mostly a sketch, but gives you an idea of the art style (there is more art in later posts):


We're a tiny 2-person dev team, just me and my love. All the art assets are created in Photoshop CS6, the animation and programming is done in Godot. For the cut scenes, the storyboards are done in Photoshop CS6, animation is done in Toom Boom Animate Pro 3, and it's all cut together in Sony Vegas Pro 14. (We haven't done music things yet, but I'll update this main post, to include the music info as we get it done).

I'm hoping to have the game fully voiced as well. That would be awesome, but really depends on what we can and can't do in the thick of it.

10%:  Key designs are mostly done, Main story is plotted out, and some side quests. Game mechanics are decided, some storyboards for cut scenes, there is a solid plan for the UI. Programming has begun, setting up an animated test scene with some of the gameplay elements, and an inventory has been visually created in-game, and can be opened and closed.

EDIT:

Here's a screen compilation, to give an idea of what the game actually looks like.


EDIT:

Here's Updated art things, a finished version of the above sketch:


And that's all for now!

When you said "it's gonna be pretty" you really meant it!
It's just a concept but it's looking really good. I want to see those "sweet animations" already haha
Looking forward to see this coming to life!

I've just started making a game aswell, if you maybe can check out my devlog:
https://slumberjack-studio.itch.io/once-upon-a-witch/devlog/152012/the-birth-of-a-witch 

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Thank you!  The animations will indeed be sweet, I look forward to being able to share all this work with people. I hope people love it as much as I do  <3

Please do! And lemme know when you if you post somewhere else!

I will let you know, but mostly I'm just planning on posting updates here, in this thread  :)

Looks a good idea.

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Thank you :)   I'm excited to be making it.

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Spent a chunk of yesterday and most of today working on Mila, as I create the art assets, my love puts them right into godot and does the programming to build the game.

Here's a screenshot, to give an idea of how the actual game will look, it's fairly sparse right now and this isn't the actual level design, just a mock-up example with some assets I put together to see how the colors and sizes fit. In the actual game, the assets will be animated - like, the trees will sway, the bushes will floof when you walk through them, the crab will chase and attack you- SNIPPY SNIPPY! -and the ocean will move like waves, in and out, and looks pretty rad. The ocean asset here is just like, a single frame stand-in for about where it's going to go.

The backpack opens with the inventory (tbh, it has the cutest bouncy animation).

The game will have controller support, and could also be played with just a keyboard.

This screenshot isn't actual size, I scaled it down, so it wouldn't be too big for this forum  :D So please excuse the slight blur on the text and such.


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We are still working on it!  We were blasted by a heat wave this weekend and I went all manly for Father's Day, pitching a tent and sleeping in it for two nights in the backyard with my children. But I didn't forget about you guys, or about Mila. I did get around to making the splash page pretty, so here you go:


beautiful art!

Thank you  :)

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Still working on it!

I compiled a list of everything I need to draw for what I want to do, so I can keep track of everything. Mila is a big game, compared to the little ones my love usually does. I've been working out lists of recipes and what they make, and my love created an actual language, so for secret coding and such, we'll use an actual real language so maybe you can learn something when you play  xD  I'm waffling between using my love's language and tokipono, because tokipono is awesome.

I've also been hashing out boarding for cut scenes. They look nice. Boarding is one of the things I find is hard to do.

My photoshop has been super difficult the past week or so, which makes it hard to do art for Mila, so Im using it as an opportunity to focus on the other parts of it.