Mila's Tropical Paradise is a game about a girl whose parents force her on vacation away from her beloved wifi-infused city life, and onto a plane headed for a vacation. The plane crashes on a dangerous island, they survive, but then her parents mysteriously disappear. Mila has to fend for herself in the wilderness, battling and mystery-solving her way to the center of the island, uncovering it's secrets, rescuing her family and learning a truth about the world she lives in.
At the moment, we're defining it as an open-world adventure/survival game, with RPG elements, but the definition will probably change as we go along. It has influences of Zelda games, Don't Starve and Crashlands. At the moment, we're going for the game to have a light, bright, bouncy adventure feel to it.
Definite features:
-sweet, sweet animation, including 2D animated cut scenes
-can be played with controller, or not-complicated keyboard controls
-multiple endings
-real time monster fighting
-strategic, real-time boss battles
-Puzzles
-Kid friendly
-Secret areas/hidden treasures
-Fishing
-Cooking/crafting
-Different biomes to adventure in, as you make your way to the island's core
-RIDING A LITTLE BOAT! :D Yay boats. Also, upgrading that boat to be BADASS.
-hot Dads! Wooo!
-questionable fashion sense
-Its gonna be pretty. Oh so pretty. This is still mostly a sketch, but gives you an idea of the art style (there is more art in later posts):
We're a tiny 2-person dev team, just me and my love. All the art assets are created in Photoshop CS6, the animation and programming is done in Godot. For the cut scenes, the storyboards are done in Photoshop CS6, animation is done in Toom Boom Animate Pro 3, and it's all cut together in Sony Vegas Pro 14. (We haven't done music things yet, but I'll update this main post, to include the music info as we get it done).
I'm hoping to have the game fully voiced as well. That would be awesome, but really depends on what we can and can't do in the thick of it.
10%: Key designs are mostly done, Main story is plotted out, and some side quests. Game mechanics are decided, some storyboards for cut scenes, there is a solid plan for the UI. Programming has begun, setting up an animated test scene with some of the gameplay elements, and an inventory has been visually created in-game, and can be opened and closed.
EDIT:
Here's a screen compilation, to give an idea of what the game actually looks like.
EDIT:
Here's Updated art things, a finished version of the above sketch:
And that's all for now!