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Pixelby

46
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9
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A member registered Jun 04, 2023 · View creator page →

Creator of

Recent community posts

Wow, thank you so much! That is a very impressive score! (and im very sorry about the unfair death)

In a future update I'm going to make it so that enemies cannot spawn close to the player to hopefully prevent that from happening! I'm also working on fixing that bug where enemies could spawn outside of the level, but I'm glad it still worked for you :)

thanks! im currently working on a fix to prevent enemies spawning out of bounds. id also like to keep the code private because eventually i do plan on releasing it on mobile as a commercial project, but i will definitely open source my future projects!

thank you!

really cute art and fun gameplay! i also love that you included an online leaderboard :D

Very cute game and very unique gameplay! Nice work!

neat little visual novel with cute art! i enjoyed this :)

im getting very low FPS :(

this is so cool! loving all of the little system animations :3

cool aesthetic and fun gameplay! nice job! :D

thank you so much!

really neat game with really cute art! nice job! :3

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Thank you so much! I will definitely be putting it on mobile after a content update :D

Edit: I'm not entirely sure if I'm ready to spend the money to put it on Steam, but maybe one day :3

Great ideas, thanks for the suggestions!

Thanks! I definitely plan on adding more content like more types of enemies, different gamemodes, and maybe even some bosses :D

Thank you so much!

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The weapon scrolling not looping was actually intentional to make it so that players don't accidentally scroll too far, but I will definitely add a setting to change that! Also, in some cases you'll need to sacrifice some damage to take out enemies if you don't manage to keep your distance, but I can also see how that would be a bit unfair, which is why your health resets back to 100% after each level :D

Thank you for the feedback and suggestions!

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Thank you so much! I definitely agree that the levels look very similar to eachother. Maybe in the future I'll update it to include more variations of level generation :)

Fun little precision platformer! My only suggestion would be maybe to add coyote time and variable jump height. I also liked the simple but engaging music :3

Cool visuals and audio, and I love the punching mechanic! Will definitely play if it gets finished ^^

I really love the aesthetic of this game! My only suggestions would be to make the controls be a bit tighter, and the level design a bit more forgiving. Great job! 

thank you so much!

that makes me so happy to hear! im glad you and your friend enjoyed it :3

very sleek and polished experience! also liked the music :)

loved the artstyle and the dialogue. nice job!

thank you so much!

thanks! sorry about the keybind issue, and I use godot :)

thank you so much! im glad you enjoyed it :3

cool concept, fun game. nice job!

thank you so much! im glad you liked it :)

thank you! you are definitely right that it could use a bit more substance. maybe one day post-jam I’ll go back and add more stuff to it :)

thanks! i can’t take credit for the music though, I took it from a sonic fan game lmao

really nice, colorful visuals and fun music! my only complaint is that the player feels a too big and chunky so its easy to run into stuff without really knowing what I hit

fun game! the dialogue added a lot to it. maybe could use a bit more polish, but I like it :)

really nice aesthetic, and really cool concept! only negative is that the controls feel a little off and sometimes my inputs dont seem to go through :(

very nice art and very original concept! it could be a little bit faster paced, but i still liked it :)

fun little puzzle game! nice interpretation on the theme and you even included all the wildcards. i liked the different mechanics and the constant change of pace, the game never felt stale or boring. my only complaint is that it couldve used a little bit more polish, but i still really liked it! beat all the levels in 8 minutes and 9 seconds :)

the mouse didn't lock so i couldn't turn around fully, and the ui kept bugging out so unfortunatley i didn't get to play much of it :(

sorry about that :(