Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Feb 18, 2017

Recent community posts

Pleas bring it back, that looks awesome!

But then it would be CDITDZ: Superhot Edition. Everyone wants that.

Exploding tipped arrows :)

I really like the medieval style of the game, and I think, as others have said in a different thread, that guns would break/greatly change the game. Maybe add arrow speed instead?

I just played it, and it is amazing! Keep up the good work!

What if they screamed. Then their heads spun around with electricity flying out of their bodies. Then their limbs flew off. Then then the hunk of metal that is left exploded.

I wanted to make a level full of archers standing on pillars and mark 2 jetpacks riding flame raptors around every corner. Unfortunately, due to the 20 bot limit, I could not create this level without seriously decreasing the amount of bots i had in mind. I know that the limit is probably just to prevent lag, but my computer can run fine with 20 bots. Please just increase the limit to 30+ bots if you can. It would really make my day

Or what if when you killed them wit a chest or head hit they would simply explode

All the humans have been massacred. The robots are next. 


I  think that this would activate all the time, and that could be somewhat annoying. Having this be manually activated could be cool, which could be like aim-time but allows you to do other things aside from aiming. I personally like the brutality of the game and that it is unforgiving. It forces you to be a competent player, and gives a greater reward when you reach level 30. Cool idea though :)

I thnk that these two ideas could be a lot of fun for the game, and I do not think they have been suggested before (maybe in a much earlier post)

1. Allies

For an updated story mode, or as an upgrade itself, I think adding allies to the game could be very interesting. Of course, enemy armies would have to be sizable as the player him/herself already does tons of damage to enemy robots. The allied robots could be the same color as the player, and would probably be low-tier combat robots (the AI targeting system might have to be redone, as the enemies right will just track their single target, and multiple targets may confuse them). I just think charging out as a human robot with multiple allies on your side sprinting towards the enemy with you would be awesome.

2. Dodges/Rolls

When you or an enemy gets knocked down due to pesky spider grenades, you can roll to one side or the other. I think hat this feature should be an upgrade as well, at the cost of maybe half of an energy bar. This could be very useful to escape mk 3 hammer swings, and would allow the player to have more mobility.

OMG, not content, comment. I has poor typing skillz

Thank you so much for reading my content. I love your game

I will pirate the game on my lava pirate boat in the pirate lava arena as I pirate the enemy robots and their pirate swords and become the best robot pirate game pirate of the virtual seven seas. MUAHAHAH


I have tried this, but the mk3 also swings quickly, and so when I have tried the mk3 killed the other robots instead of the other way around. Technically, all the levels are possible, just some of them can be very frustrating

What about a true mk3 Archer that leads its target, so it becomes more deadly and reduces friendly fire (I know this could be difficult to program/implement)

This guide will probably be rendered inaccurate as doborog updates the game, but these are my tips to get high scores on endless mode, or just in general.

1. Jetpack is OP

Jetpack, in my opinion, is the best upgrade in the game. Allowing you to go by almost any other robot, with this and a bit of energy capacity, you can easily breeze through the first couple tiers of the game. It allows you to outmaneuver all enemies including pesky archers, and is a direct counter to hammer bots due to their slow swing speed.

2. The Swordsmen's Weakness

All swordsmen in the game will almost always die from this one, simple trick: Swing at their flanks. Try to outmaneuver the swordsmen you face by going sideways and using sideswipes, always keeping the enemy in view. By sideswiping and turning sideways as well, you also lengthen your swing. This even works against large groups of enemies and the mk3 and mk4 swordsmen, and is my favorite tactic to kill the swordsmen.

3. Do not disregard the Block Arrows Tree

The Block Arrows Tree may not seem a priority to finish, but the last upgrade is one of the best assets a player can have. Being able to deflect arrows back at targets easily eliminates most stationary archers, and is a good alternate if you yourself do not have a bow.


Fire is also very useful, and I advise putting this upgrade on whatever your primary weapon is. If you do use fire, always get the second upgrade in the respective tree, as it makes the attack much deadlier. This upgrade turns any glancing blow into a deadly threat, and on a bow, is the easiest way to kill Spider-tron 6000s.

5. Combination Robots don't stand a chance

If anyone is having trouble with mk3 and mk4 combat archers, stop the hassle and transform them into swordsmen! Getting close to these bots will cause them to draw their sword, at which point kill them with part 2 of this guide. If you cannot kill them due to other robots breathing down your neck, stay at a moderate distance from them, as it often takes a bit of time before they take out their bow again.

6. Hammer Bots

To those who feel intimidated by the mk3 hammer bots or are chased down by the fire hammer bots, I have a solution! In an earlier post, as someone said, bows with fire arrows are these bots' weakness, but there is another way! Simply charge through their giant metal hull with your trusty laser sword and jetpack! (Fire upgrades here also help)! As you do, do not turn around to see if your blow killed them, and keep jetpacking until you are clear of their attack range, or us a jump pad (if available) to leap to safety. Then, look back, and they will either be in several pieces or severely damaged.

7. Spider-tron 6000

I have already stated this bot can be kill ed fire arrows between the eyes, but if you unfortunately do not have that upgrade, do not fear. He is a priority while he is undamaged, but wliminate the lesser bots once he is wounded. To do so, take you sword/hammer, and hack away at his giant, spidery legs until he is sufficiently unbalanced. He will be unable to fire at you, the player, effectively, and so the threat of bombs raining down on your face is severely diminished. Then, go kill the other robots and finish him at the end (Breathing flames at him is also fun)

8. The Demons of the Arena... The Jetpack Bots!

I will not lie, these are the toughest bots in this game. A good rule of thumb for these bots is: when in doubt, CHAAAARRRGE! These robots will tend to clump together, and at this point, an effective, but risky, move is to turn on your jetpack afterburners, and with your sword ablaze, charge right through those suckers. Since the bots tend to hold their sideswing, as they turn to strike you, they will often hit each other and soon friendly fire will have killed most of them. At this point. there will be only a few left, which you can dispatch with turning around them and striking them using the swordsmen tactic. os slicing their helpless bodies after kicking them into the dirt.

9. Style is cool!

Not an actual tactic, but it's always fun to look awesome. When on the Fire Island stage, don't slice up those robots, finish them with a kick into the lava and watch as their bodies melt! Only one robot left? Decimate his weak body with some flame-breathing death! ALWAYS go for a decapitation when you are able to, and body mutilation at the end of a fight is good too. Finally, show your savagery by destroying the garbage bots!

This guide is not an end-all-be-all, and not all of these tactics work for everyone. New tactics and suggestions are welcome, and I am not a pro yet, as my high score so far is only a 25. Fight on!

Not really as much of a bug, but due to gaining a random weapon at the beginning of the challenge, there are some levels that are impossible. I started with a bow, and was okay for a little bit. However, Upgrade Bot never gave me kick, and I eventually got to a level with a mk 3 sword bot, no traps, and no archers. Since I was only able to use the bow, I was unable to kill him. In a future update, when using random upgrades, could it be required that a player must have kick before a certain level? Additionally, I have noticed that sometimes Upgrade Bot will continually give me the same upgrade (clone 1, clone 2, clone 3, etc.), and this is very annoying. Is it a glitch or just bad luck?