Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

and0

61
Posts
2
Topics
411
Followers
11
Following
A member registered Nov 29, 2014 · View creator page →

Creator of

Recent community posts

Oof...thanks for letting me know, and yeah, I can confirm that Defender is freaking out on my end too.

From what I've learned, Windows Defender (and some other engines) loves flagging apps packaged using PyInstaller as a virus, trojan or whatever else. I'm not sure if a real, lasting solution was ever found (there've been new threads about this on the net for years) but I'll add a warning to the page for now and dig a little deeper soon. Hopefully I can find a workaround or something. Maybe the next Defender update will realize it's a false positive, but the one after that might flag it again ¯\_(ツ)_/¯

As for the tab thing, I didn't know about that. Gonna put it in once I've got the antirivus situation sorted out!

Well, you get the .rpy files from RenPy itself by generating translation files... I'm not sure if they let you set the encoding.

I also found this tool that might be able to help you? No idea if it works though.

Hm, the tool uses utf-8 to read and write files, so Cyrillic should not be an issue 🤔 I tried the translation from the sample game and it worked fine...


Fixed! 

Huh, that's strange. Is your translation file special in any way, did you change the formating? If you want you can send me a file and I'll take a look (just a sample file with a few lines is enough).

Hella rad.

After releasing a couple of commercial games I suffered from pretty heavy burnout. After a few months of rest, I finally felt ready to tackle another gamedev project...and to keep it small, I decided to make an enhanced PC port of a browser game I made last year. It's called...

It features a cat with a jetpack, and the goal is to blast through the levels without touching anything. Well, apart from coins, which will unlock new skins. Anyway, hope y'all enjoy!



>> https://ohsat-andrej.itch.io/jettycat <<

I'd like to know this as well. Also, Eventbrite isn't selling any "tickets", so is joining the jam on here enough?

This is way more addictive than it has any right to be.

Uh, okay? That's the first time I've heard of it. What antivirus was it, and did it tell you what it's supposedly detected?

Yo, thanks! I tried making the most of the bubblegum mechanic, so that it's a core element of the gameplay, not just a thing you can also do.

The game's gonna have 60 levels and 4 bosses!

I've got balls of gum.

Just uploaded a Windows executable!

My game [Speer] would like to make the bundle a bit more puzzle-platform-y. https://ohsat-andrej.itch.io/speer

Hm...I guess? Would have to look into it🤔 Is there a specific reason you want one?

I'll have to look into it, as it would be extra work. But I'm not opposed to the idea! I'll post an update once I have something to share.

Wow, you've got your work cut out for you! Thanks for the review, appreciate it. I agree that the resetting can be harsh, which is why in the improved [Speer DX] you can place checkpoints wherever you want. Seemed like the only fair option, really.

Good luck getting through the rest of the games!

Hm, could you be more specific? Do you have trouble with the timing, do you find the inputs strange...?

Thank you!

HaxeFlixel!

I would hope so... what does it say? And what platform are you playing the game on?

Looks and sounds fantastic, and having three emergency kills up your sleeve is a really genius way to make the game deeper, fairer and even more fun!

Eh, the obstacles are easy to distinguish due to the color once you play one or two rounds, and the juicy jump works well with the speed to make the game feel really dynamic! So to me, it's not really an issue.

I love blasting away with five guns at once. Really satisfying and polished game!

I love blasting away with five guns at once. Really satisfying and polished game!

Now this is juicy! And the sun is just a cool dude. After getting used to the game's speed and difficulty, things get really fun. Super well done!

Nice, retro, and really hard! Although that might just be due to my lack of foresight. A really cool concept well executed!

Clever use of the theme ;) And the gameplay is fun too, so it works out!

Would definitely love to see this expanded. The difficulty is just right for me, the precise controls and level design never made me feel like the game was unfair. Very well done!

https://ohsat-andrej.itch.io/speer

https://ohsat-andrej.itch.io/attraction-force

And I'll be reaching out to you should I get around to it :) Thank you!

Apparently it works well via Wine or Steam Proton, many people are playing it that way. I might make a native Linux build eventually, if there is enough demand and if I have the resources to test it properly!

Thank you!

Thank you! Just in case you missed it, I have a playable demo out right now: https://sonicfangameshq.com/forums/showcase/go-go-pogogirl.1030/

That's because the game isn't out yet! I could've sworn it said so somewhere on the page, but apparently I was just imagining things. ¯\_(ツ)_/¯ Anyway, I added a note now!

Once the game releases later this year it'll be available for purchase here and on Steam!

Sorry about that, should be fixed now!

Thank you! The stomp was originally just meant to give you height more quickly than a charged bounce, and it also lets you bounce off enemies really high. I'm already thinking about improving it though, since I agree that there is not much actual use for it!

Wow, very cool! Just yesterday I created this list of Mega Drive coding resources, would you mind if I added your code when you publish it?

Nice, really impressive work!

Thank you, I'm glad you're enjoying it!