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Oddcase

33
Posts
1
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A member registered Feb 09, 2023

Creator of

Recent community posts

Thanks for playing. I worked on the art, and I'm quite happy with how it turned out. 

Thanks for playing!

Thanks for playing!

Thanks for playing and all the feedback! It was my first time creating art for a 2D game, so I'm glad with how the art assets worked out. 

Thanks for playing! Playing through a lot of entries in the video is pretty impressive.

Thanks for playing. I worked on the art and I'm happy with how it turned out. 

Thanks! It was my first time working on tilesets, so I'm quite happy with the outcome.

Hey, thanks so much for stopping by and your detailed comment!

I would agree that we could have created some more unique upgrades beyond the 'standard' metroid ones. Perhaps leaning more into the bug theme. 

Like you said, a lot of time on the programmer's end went into getting the mechanics working properly (and maybe crunching the art at the end...)

Thanks for playing!

Nice! The art style works well. 

The precise platforming feels somewhat punishing and it's hard to make it very far. I was thinking making the glide even slower could be beneficial. 

And of course music + sfx would be great. 

Great job!

Nice, I like the art style and the animations are cute. 

Some thoughts: 

- I think the initial music loop could be longer and more interesting

- Adding sfx would also help immersion

- I don't seem to be able to make it past the first 4 enemies. My jump doesn't have a lot of horizontal motion so I end up being damaged by the enemies when trying to jump over them

Cool! Out of curiosity, was the track with singing + lyrics an original for this game? Interesting choice, and kudos to the composer for putting that together for a jam!

Awesome! The upgrades and level design work well. 

From the sound perspective (I'm a composer), it could be cool to implement some more music tracks depending on the environment, caves, overworld, etc. Eventually it would also be cool to get some unique sounds into the game beyond the ones already there. 

Cool, seems like a great start (art looks great!). 

The footstep sound seems a little out of place (too realistic foley given the graphics), but I'm guessing it's just a placeholder. 

Nice, had a lot of fun playing this one. Love the graphics, concept and music. 

Some thoughts:

- When I lost all my health I could still jump around as a limp body

- Is there a penalty for dying? Just seemed like I got all my health back

- Enemies can still damage you after they lose their health

Great job!

Nice, art style is simple but effective. 

I noticed that the attack sound still plays while in midair (pressing 'e') although the swing animation doesn't trigger. Just wondering if the sound should play in midair (i.e. can you attack while jumping?)

Good start!

Nice, love the isometric angle and ambiance. Feels a bit like Fallout 1 and 2. 

I think adding sound effects could go a long way to increase the immersion (door creaking, footsteps, shuffling sounds, etc.)

Cool start!

Awesome! The graphics look great and the player movement feels good. 

A little nitpick, but it would be nice if the music loop was longer for the first area of the game. 

Awesome. The controls are excellent and graphics look nice. 

I'm having problems getting past the first part of the game. When I get the sword and attack with it the game glitches out. I lose control of the character who begins slide around unresponsively. 

Not sure if anyone else is having this issue. 

But still looks great!

Graphics, level design and gameplay are all great. 

The mechanics are simple to understand, but do take practice. There's a few very tricky jumps, like the one where you have to double jump, throw a spider down to kill a spider beneath you, then quickly grab one falling from a pipe (thankfully you included a checkpoint afterwards!)

Great job!

Great! I love the character animation, ambiance and art. 

I don't have too much to add besides what people have said below, but here's what I've got:

- The environment feels slightly too big and hard to navigate without a map

- The character feels somewhat floaty, but it works well enough

- the 1st eyeball boss was hard to predict, mostly because it seemed there wasn't a pattern to the attacks

- (can't remember if the boss had unique music, but could be cool if not)

Nice, the gameplay, graphics music all work nicely!

Some thoughts:

- the attack feels a little sluggish, it's difficult to damage enemies without taking damage

- there's a few instances where I fell off-screen (like the below):

Nice, I quite like the art style and music. 

Some thoughts:

- It's strange having the jump button be 'w' and the attack be on space, it makes jumping challenging since you have to hold 'w' and a direction key to effectively jump.  

- I got stuck in a pit near the beginning of the game and couldn't find a way out

- Some of the collisions (?) for platforms seem finicky

Overall, it's a great start!

Thanks! I'm happy with how the music turned out for my part. 

Nice, I like the art style, gameplay and ambiance. 

The only thing I found was the camera shaking up and down when jumping (maybe following the character too closely?)

Great job!

Nice, the art, gameplay and music are all satisfying. 

Suggestions:

- Some of the balance is off sound design-wise. For example the money "chink" sound can be quieter compared  to other sounds. Right now it feels like all of the sounds are at the same volume level and adjusting them would help clarify their importance

- I can't tell if there's a 1-2 sec period of invincibility, sometimes I got easily killed by jumping down and falling on one enemy getting hit multiple times


Good job!

Thanks! I personally worked on the music / sfx and was pleased with how it turned out. I believe the 0 hearts = 1 life left was a conscious choice, but a little odd. 

Thanks for playing! 

Great! Animation, art, story, and level design are all on point. 

A small nitpick, but some of the jumps feel tough due to a ceiling / floor block being too close to each other. There are a few jumps where it seems like I can make it, but just barely can't. 

Great job!

Great entry! I like the look and feel of the game. 

To improve:

- Would have been really nice to have some music (either doom-like or metroid-like)

- The enemy respawns were a little annoying and odd. I often found my myself backing up in rooms in order to make space, only to walk out of the zone and de-spawn the enemies. The buzzing hum they make helps that somewhat, but it was also strange at times to hear the buzzing before seeing an enemy. 

Thanks! I'm happy with how the music turned out.

Great creativity and I love the bomb throwing! Music and sound design work very well. Would be nice to have more checkpoints. 

Awesome game!

Great job! There's a lot of awesome things here, art, music, gameplay, story, etc. 

The only little nitpick I can think of would be the room where you get the knife, maybe telling the player somehow that the knife can give a little jump boost? (I was able to figure it out quickly, but it could be frustrating). 

Definitely a cool concept. I believe you mentioned that the background music would slowly be realised depending on the abilities you unlocked - adding stems accordingly. Love the idea and good luck taking it forward!

Fun. There is something surreal about playing as a fire ball shooting panda accompanied by Mozart, Beethoven, Brahms, Vivaldi and Satie.