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OctagonalSquare

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A member registered Feb 10, 2024 · View creator page →

Creator of

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Wait, you found a gap to go through? I placed one spot intentionally but I would be surprised if that is where you fell off as its on the other side of the ocean around a mountain that isn't easily visible.

I was so hyped when I saw that! Thanks so much! Definitely galvanized my idea to turn this into something more complete

This was really cool! But unless I missed something, there isn't a way to exit the game without alt-tabbing out and closing it manually. Otherwise, this was awesome! Love the artstyle!

This was really cool! But unless I missed something, there isn't a way to exit the game without alt-tabbing out and closing it manually. Otherwise, this was awesome! Love the artstyle!

I like that a lot! Nice work!

thank you!

Check it out!

https://itch.io/jam/acerola-jam-0/rate/2583173

Would love some more ratings!
https://itch.io/jam/acerola-jam-0/rate/2583173

Thanks for the feedback. And yeah the navigation ended up harder than I intended. I wanted it to be disorienting and hard to navigate, but it’s basically impossible if you didn’t build it. If you want to check out the lava area, go south west from spawn. In the desert you should find some  speckles of rock leading you toward a big mountain with a sand path up it.


there is also a boat to go along the river. You go north north west from spawn to find a mud path up over a mountain, then follow the sand to the river.


the music was free to use music I found on mixkit. Wish I could say I wrote it but I ran out of time.

(1 edit)

The legend!? Thanks for trying it, and glad you enjoyed!

Thank you!

Thanks for the feedback. Yeah I had to cut stuff like enemies at the end as I couldn't get them working, and while I like the confusing nature of trying to navigate the world, even I get lost too easily and I made the thing. I want to make a more complete game out of this, which would probably have some kind of diegetic way to indicate where to go. Did you find the boat though? no one has mentioned it and so I'm curious if anyone tried it haha

I'd love more input! Comments with constructive criticism welcome as well:
https://itch.io/jam/acerola-jam-0/rate/2583173

I get people's hesitance, but it isn't fair to those who had an idea that is incompatible with WebGL that people just refuse to play them. Especially once a few reviews are in so you know it is safe.

it may not be possible. I tried it and would have had to rewrite all my shaders to work with webgl.

Thank you!

Thanks so much! And I will! I honestly love the concept and might try and make a fuller game with it

I tried running it from Godot as HTML and I would have to rewrite every single shader I have to make it work. They all use functions not available in WebGL

thanks! And it’s actually projecting the world onto a sphere that is much too small for it. Does kinda have a fish eye effect haha! And yeah I wanted the navigation to be the challenge. You can get lost easily. The health bar was something I forgot to disable before exporting. I had enemies and bosses planned but couldn’t get them working in time so scrapped them.

I'd love more feedback!

https://itch.io/jam/acerola-jam-0/rate/2583173

I wish I had. But I also don't even know if my game can be exported to it and run. I'll have to try it

Would love some feedback:https://itch.io/jam/acerola-jam-0/rate/2583173

My game is a 2d plane that is being projected onto a very small sphere/globe. So you have way more surface area as you walk around than you should, making things appear and disappear at the horizon that won't come back around:
https://itch.io/jam/acerola-jam-0/rate/2583173

Would love more feedback:
https://itch.io/jam/acerola-jam-0/rate/2583173

Would love more feedback and constructive criticism on my first game:
https://itch.io/jam/acerola-jam-0/rate/2583173

I would love more feedback on my game:
https://itch.io/jam/acerola-jam-0/rate/2583173
I've never made a full game before, and it is pretty rough, but I like the concept a lot

I'm not big on visual novels, so I'm mostly just giving feed back on visuals. Your pixel art is fantastic! Nicely done! It really builds an atmosphere and is just nice to look at.

This was great! I definitely lost track of time playing haha!

Thanks so much! And yeah, honestly the health bar was a mistake. I had planned on adding bosses and enemies, but when it came down to the wire, I didn't have time to fix the errors they were having so I scrapped them and forgot to remove the health bar

And the stuff coming over the horizons is one of my favorite things! Super happy with how that looks!

if you like mazes, try my game! It’s basically a treasure hunt, but the world is being warped, making it hard to tell where you’re going:

https://itch.io/jam/acerola-jam-0/rate/2583173

I’ll check your’s out tonight after I get home. In the meantime, here is mine:

https://itch.io/jam/acerola-jam-0/rate/2583173

I’ll have to check your’s out after work, but here is mine. Definitely rough around the edges, but I’m happy with it:

https://itch.io/jam/acerola-jam-0/rate/2583173

yeah I just made sure anything I used was either listed as free to use, or free with attribution and copied the attribution.

make sure to include all the folders for Pygame in the compile command. It sometimes misses stuff if you don't specify them and just tell it to include a package

"technically" i'm a professional developer, but not a professional game dev. I've yet to complete a game lol

auto-py-to-exe is just a pretty UI wrapper around pyinstaller. Might still help since it will do the job of finding it, but may not work