well, good for them i guess 🤷
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Alright, i don't have experience in uploading different builds of my game on here, so i just assumed from one of the topic i linked :)
But my point still stands: the uploaded builds are not *tagged* as working on a 32bit or 64bit architecture.
Here an example:
Here you have a bunch of different builds, named by the developers as working for windows, mac or linux... but as you can, the 32bit and 64bit architectures are not differentiated by a little badge like OS are. Allowing this tag would be especially useful for indie games with a single build (which are legion here) which are most of the time just named after the game itself.
Another example here:
See ? as a gamer i cannot know if this game will work on my 32bit architecture.
If itch.io adds a tag for 32bit or 64bit games, it will at least raise attention to the devs that this difference exists, because right now i bet most don't know this is a crucial difference.
Please allow uploaded builds of our games be tagged as compatible for 32-bit computers, 64-bit computers, or both.
Currently, this is a problem for both developers and gamers, as showed above in previous topics.
Developers miss an opportunity to further specify the required specs for their games,
and seemingly struggle to upload different builds for the same OS, while gamers cannot know in advance if the game they're downloading will work on their computer.
👉 As games on itch.io are published in a wide variety of shapes and forms, deployed on wildly different machines and OS, having more ways to identify and predict the behavior of games downloaded will greatly help everyone.
EDIT: to illustrate my claim, here the typical download page you're faced with on itch.io
You can identofy the OS just fine, but how can you know this 65MB game will work on your 32bit infrastructure after you've downloaded it ? As of now, if you don't ask the developers, you can't.
https://obigre-fichtredonc.itch.io/clarisse-cycle it's there !
i've had the rules recently reviewed by a friend after the 3.0 update, who said they might not be clear enough. i'm not a native english speaker and miss most of the specific vocabulary regarding card games so if anything sounds weird, or if you're unsure about anything, feel free to message me on Discord ! the name there name there is Douzeju#2890
maybe slow down ? i think most of us who already joined the jam will either gravitate towards making bigger ganes, or stop the production altogether over time
unless there is a big buzz that propulsate the jaminto the spotlight in the coming years, i don't see many new people joining the forces !
Hello Cade :) and welcome to the jam. 🏀
Wow, an experienced audio guy, you don't see many of those tgese days !
we've built a Decade Jam community over at Discord where some peeps might actually need your insight on their project :p come over if you fancy, we don't bite, we don't dev much either, but we do laugh quite a bit :D
Did you mean you don't know how to submit a game to the jam ?
as for Unity, there are plenty of tutorials online :) but if you want help about specific things, you can always check out the official Decade Jam discord server ! https://discord.gg/xJzFTysPRh we might be able to help you out ;)
I'm very confused, i wanted to browse through the game submissions to rate and comment them, but the jam doesn't allow me to because i seemingly didn't submit mine ??... i'm very confused i really really thought i did.
Is there any way i can do a late submission to the jam ?
(my own game for reference, which i talked about early during this jam 3 months ago)
I just realized you suggested Clarisse (or rather Clarice in English) as a city to take inspiration from, and it happens to be the one whichi based myself upon for my prototyped card game ! i didn't even remember.
Have a look here if you're interested :) https://obigre-fichtredonc.itch.io/clarisse/
New set of rules, which basically creates a new game, with the same basic premise of having cards that both serve as materials and buildings.
Cities, like dreams, are made of desires and fears, even if the thread of their discourse is secret, their rules are absurd, their perspectives deceitful, and everything conceals something else.
Found while browsing the book again.
I'm currently looking for concepts to develop into a card game. I have several starting points, which more or less developed already.
The most inspirational city for me this far has been Zirma :)
It sounds a bit too restrictive.
What i liked about the Invisible Cities series is the fact that these cities and building Calvino described weren't created through an architectural logical process, but were much more influenced by the passing of time, by the love of men for a dream, by our obsession for self-perfection, by the vertiginous idea of death etc...
In my understanding, an architectural game is more symply a game in which players experiment with and challenge the principles of architectures; just like what Calvino presented us with in his book: cities which challenged our preconceived ideas of why and how a city should be built.
I don't know for now, i'm really open to any suggestion, and haven't started thinking in more details but i have a few ideas :)
For example, it could be a multiplayer game in which you have to build a city together. In competition or cooperation ? i don't know. to what goal ? to prove what point ? i don't know either.
It could also be a a cooperative game in which you have to adapt to a city slowly building itself, and score as many points as possible.
I was also thinking maybe it could be a Castle of Cards game with the twist of having some cards require you put them in specific places, or give you more points.
There was also this game in which you had to build a path from point A to point B using tiles looking like spaghetti plates. The whole game revolved around the fact that each piece could be an obstacle as well as a step forward depending on the side you approached it from. Something similar might be possible, but with a city building itself, allowing fluxes of merchants, citizens etc... to go around the city.
Really, idk, i'm just throwing ideas around ^^ what do you think an architectural game could be ? :p
Pretty much everything is in the title :)
The book "Invisible Cities" which i've read in french have deeply inspired me design wise. Although it is the only book from Calvino i've ever read, it's stayed with me ever since, and i'd love to make a game based on the ideas developed in there.
I've been asking myself wether to join this jam or not, because i'd rather spend my summer doing anything else than staying on the computer, but i realized i could make an analogue game instead ! (card game, dice game etc...)
So if anyone has a particluar connection with this book, and wants more specifically to explore strange evocative architectures through the making of a game, get in touch with me :)
For all the others: which excrept from the Invisible Cities touched you the most ?
For me i think it was the city in which the buildings look nothing like what they are used for; you can find a bank in a cinema, a market in a church etc... did the people there adapt themselves to the place they choosed ? did they bring down walls ? does the inherent design of the building changes the way people go about their life ?...
I've ahd a twitter account solely for the purpose of following other devs work and post my own, but for a reason unknown to man, the Twitter gods decided i shan't be able to use my account anymore so. Yeah. I don't have any :3