EF 1.1.5, with the fix for this issue, is live on itch. It should be live on the Asset Store after it passes verification, shouldn't be any more than a couple days.
Thanks again for reporting this one, so sorry about that!
Sorry for the delayed response! It seems I forgot to add the UNITY_ANDROID check for mobile platforms. I see UNITY_IOS there, but not Android. Whoops, sorry about that! I'll get that patched in with the next update.
Thanks for bringing this to my attention, and replying with your solution!
Sorry for the delay in getting to this! I've been travelling with very limited internet.
It looks like 2017.3 came with some changes to the WebRequest API, which may be causing those errors to be raised erroneously. If Unity prompted you to upgrade obsolete API references in your project when migrating from 2017.1 to 2017.3, it's likely that some of the web request stuff in EF was broken by that. I'll put together a patch for the new API, do some testing, and get a fixed build put up by next week at the latest.
Thanks again for letting me know about this issue!
Thank you for writing this. I lost my grandmother to Alzheimer's when I was in my early teens, and this experience resonates deeply with me. It's very interesting that you included the anxiety over memory loss. My grandmother was diagnosed relatively early in her life, and I often worry that I am starting to lose my memory as I age. Every little thing forgotten is another reminder of her, and that one day I might become her.
Sorry for the late reply! As far as I know, mobile should work, but I haven't been able to test it on iOS.
It's likely that EF is looking for the screenshot in the wrong place, and is getting hung up waiting for it to appear. Could you try unchecking "Include screenshot" on the Feedback Form prefab? (Double check that it's also unchecked in your scene(s))
I've also edited the title of this post for my own reference (:
Easy Feedback streamlines bug reporting and player feedback in your Unity game by bringing it directly to you!
Detailed feedback and bug reports are submitted from in-game with just the tap of a button. With Trello, these reports are easily accessible and organized to your liking! Easy Feedback is very easy to setup and deploy, saving you development time, and getting your players' feedback to you as soon as possible.
When a player submits a report, it is categorized and directed to a list in your Trello board based on the type of feedback. Important metadata is included along with the report. This includes: a screenshot taken the instant the Feedback Form is opened, system information (OS, CPU, GPU, etc.), quality settings (resolution, quality level, etc.), and a log of all messages, warnings and exceptions since the last report.
All of this information is formatted with markdown on Trello so that it can be easily read, letting you focus on your game.
A huge thanks to all of the early access developers who gave incredible and invaluable feedback during the development process. Easy Feedback wouldn't be as great as it is today without them.
Easy Feedback has come a long way since the project started late last year, mostly thanks to the support of the pioneering Early Access developers who supported development not only by paying for an incomplete product, but in their amazing feedback and bug reports (many of which were often fixed by the developer before I could even reply to the post!). I really appreciate the overwhelming support during development.
With that, I'm happy to announce that the latest update, 1.0.0b1, is the last major update to Easy Feedback before official release on itch.io and the Unity Asset Store.
After getting the last round of bug reports from Early Access developers, I'll be sending the asset off for approval and listing on the Asset Store. Right now, we're looking at an early May release.
There's been lots of awesome features added to Easy Feedback since the last devlog update, and I'll be doing a series of longer, more focused, writeups for each of them in the weeks leading up to release.
If you'd like information on the release as we get closer to May, consider signing up for the Easy Feedback mailing list!
Sadly, there's no solid documentation yet, I'm currently working on it though! An upgrade guide is a great idea to include with the docs. I'll look into that.
In the meantime, if you save your changes to the Feedback object as a separate prefab, then update the asset, your changes will persist. Just double check that you're not missing anything on the included Feedback prefab.
Edit: Documentation can be found here, and is also included as a PDF with the asset :)