Huh! This is the first time I'm hearing about this particular issue. Could you please send a .zip of your project or a reproduction project to help@aesthetic.games?
Noah Ratcliff
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Hi! Trello has a 10MB per-attachment filesize limit for free accounts. We added a resize feature to address this in version 2.1.0. However, I would not expect that you would see this issue with 1920x1080 screenshots.
What version of Easy Feedback are you using? Are you adding any other attachments than the screenshot and log?
Hello!
Just one thing - when dropdown is opened, the cursor is below it.
This is the first time I've heard of issues with the cursor appearing below UI elements. If you are using the system cursor I didn't even think that would be possible. Are you using some kind of custom solution (i.e. a cursor image in the UI) for your cursor? Also, what version of Unity and what platform?
P.S. I do understand correctly, that the only way to test it with Trello is by building an actual build, right?
If you've already configured EF and connected it to Trello, you should be able to submit to Trello from either the editor or a build. Our team submits from the editor all the time to keep track of bugs as we're working.
Bdry,
Setting up custom forms is documented here. You can drag and drop the pre-existing field prefabs onto your feedback form prefab under the "Form" GameObject to add them to the form and resulting report. Be sure to set the Section Title for your new fields so they are properly labeled on your report.
We should put together a tutorial video on this subject. I'll add that to my notes to follow up on at some point.
Please let me know if you have any more questions!
For the AttachFile method you'll need to provide some kind of file data or a path to the file to send with the report, as outlined in the documentation here. I'm not aware of any non-code ways to provide those parameters. Unfortunately, Unity also does not provide any easy way to let a player browse for files to attach.
I did find this package that provides a file browser for Windows/Mac/Linux: https://github.com/gkngkc/UnityStandaloneFileBrowser. It also would require some code to use though.
With it, you might be able to create a script like this:
public class AttachFile : MonoBehaviour { public FeedbackForm form; public void GetAttachment() { var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", "", false); foreach (var path in paths) { form.CurrentReport.AttachFile(Path.GetFileName(path), path); } } }
You could call the GetAttachment method from your button and it should do the rest, but I haven't tested this.
Do you know if we can use DOTween for animating the ui popup window?
I have not tested it with DOTween but I can't think of a reason there would be any issues.
Is there a way to reply back to user from Trello? I mean I know the users email will be send, but can you from inside Trello reply back to that mail?
I don't think this is possible with Trello unfortunately.
Hey! Thanks for your interest in Easy Feedback! We've tried to build the asset so it's accessible for both technical and non-technical folks. To address your questions:
1. This one is pretty simple! In fact, the demo scene in the asset includes an example using a button to show/hide the form. In short, you can use the OnClicked event from the Unity UI button to call Show/Hide on the Feedback Form component on the Easy Feedback prefab.
2. Yep! It's all regular Unity UI stuff so it's totally up to you how you want to build/customize the form. We've tried to make it as easy as possible to add/remove fields, too!
3. This does require some coding. But, we provide an AttachFile method to allow custom report attachments in addition to the default log and screenshot.
Check out the documentation for more detail: https://aesthetic.games/easy-feedback/docs/release/index.html
EF doesn't have anything to do with the user's IP address but I think it would be possible to check the public IP address via a web request (see this thread). It would take a little bit of hacking but it would be totally possible to not actually send the report if the IP is on your blacklist. The source is included with the asset so you shouldn't have any problem modifying it to your needs.
Unfortunately, I can not reproduce either the token issue or the unresponsive editor issue in 2020.1.6f1.
Here are the steps I followed:
- Create a new project in 2020.1.6f1
- Import Easy Feedback 1.3.0 from the Package Manager
- Configure EF as usual from Tools/Easy Feedback/Configure
- No errors in editor console during authentication
- Press the "New Board" button and create a new board on Trello
- Open the EF demo scene at Plugins/Easy Feedback/Demo.unity
- Hit the play button, use the buttons in the scene to log some messages and submit a couple test reports
- Hit the play button again to stop playmode
Because I can't reproduce this locally, could you please try and reproduce both issues on your end, then send me the Editor.log file(s) for the issue? You can find my email on the Easy Feedback Asset Store page.
This page shows where your Editor.log file should be located: https://docs.unity3d.com/Manual/LogFiles.html
Sorry things aren't working for you!
Could you please post or email me the log file from the build after EF fails to open? You can find the error log on your system by following this guide.
Easy Feedback uses UnityEngine.Input.GetKeyDown() to check for the F12 key for the time being. As far as I'm aware, calls to the old input system should be compatible with the new input system with the right project settings. If you'd like to use the new update system, you may modify the input check in FeedbackForm.cs starting at line 111. This guide should help you.
I'll look into supporting the new input system by default in a future release.
Hey! Sorry you're having issues. This is the first time I'm hearing about screenshots being too big. Could you please post the error message from the output log as well as the version of Easy Feedback you're currently using? Here's an article that details where you can find the output log: https://docs.unity3d.com/Manual/LogFiles.html.
You can attach additional files to the report with `Report.AttachFile()` (docs link). I'd recommend creating a FormField component that attaches your file to `Form.CurrentReport` in `FormSubmitted()`.
Please let me know if that helps or if you have any more questions!
Sorry for the delay in getting to this! I've been travelling with very limited internet.
It looks like 2017.3 came with some changes to the WebRequest API, which may be causing those errors to be raised erroneously. If Unity prompted you to upgrade obsolete API references in your project when migrating from 2017.1 to 2017.3, it's likely that some of the web request stuff in EF was broken by that. I'll put together a patch for the new API, do some testing, and get a fixed build put up by next week at the latest.
Thanks again for letting me know about this issue!
Thank you for writing this. I lost my grandmother to Alzheimer's when I was in my early teens, and this experience resonates deeply with me. It's very interesting that you included the anxiety over memory loss. My grandmother was diagnosed relatively early in her life, and I often worry that I am starting to lose my memory as I age. Every little thing forgotten is another reminder of her, and that one day I might become her.