Thoughts? Concerns? Feedback?
Megathread for all your feedback and requested features!
Easy Feedback brings detailed player feedback and bug reporting to your Unity game directly to you! · By
Since my game is single player, would be nice if there was a wire to easily hook my pause function into the feedback form, so that when it opened, I could pause the game, preferably after the screenshot was taken.
I added this myself by editing the FeedbackForm script, but when I update, going to be broken again.
Just a thought.
Thanks for the suggestion! Looks like it can be done with manifests, so I'll be sure to look into that further.
Edit: Currently you can't create a manifest that opens the folder directly from the itch desktop client (see: #1149). However, I changed the project type to "Game asset" instead of "Tool," which opens the asset folder by default in the itch client.
This might not be a big deal after the current issue with "invalid value for desc" is solved, but when the feedback has a minor failure (no real error, but a warning that stops it from submitting, like the above), being able to retry sending it again. So a tester won't lose their screenshot/text they typed up for the bug report.
Sadly, there's no solid documentation yet, I'm currently working on it though! An upgrade guide is a great idea to include with the docs. I'll look into that.
In the meantime, if you save your changes to the Feedback object as a separate prefab, then update the asset, your changes will persist. Just double check that you're not missing anything on the included Feedback prefab.
Edit: Documentation can be found here, and is also included as a PDF with the asset :)