Your comment reminded me about a talk I attended once about accessibility in gaming industry. You could actually create a feature in options to switch SFX to original ( for people with hearing ads), and you would have one of not many games on jam that support accessibilities :) ! That would be a thing to share ! :D .
noisetelling
Creator of
Recent community posts
I really like the idea for the game, the art and dialogue content. As a sound designer i've noticed you went for a very harsh clicky sound for pawn movement/strike, which in repetition may cause fatique and tiredness for the listener. Same for dialogue voices when pawn is moved. It works well for the dialogue intro, but I would suggest an iconic sfx for each type of figure that is not dialogue.
Overall really enjoyed your project, please take all comment as a constructive feedback :)
Thank you for trying out our project ! We're really glad that you like the sound, we tried to keep it as our main goal to drive the player with sound. Atmosphere was a key. Thank you for the feedback, we thought about the light points to help player with guidance but for the balance we ended up leaving player to the darkness.
While the gameplay and movement felt a bit awkward at times, I found them manageable enough to navigate through the challenges. Figuring out the order of tasks to help everyone was a bit confusing, but I managed to reach all three endings in the end. Thanks for sharing your game—I genuinely enjoyed playing it! I really liked the graphics and sounds in your game; they added a lot to the atmosphere!
The concept of your platformer, where you slow down as you collect items, is really intriguing!
It's reminiscent of the feeling in RPG games when you become encumbered with loot. I think that collectibles and puzzles with speed mechanic adds depth to the gameplay.
I encourage you to keep developing your game! I believe the concept has tremendous potential!
The art style in your game is really appealing! .
I absolutely loved the concept of collecting the colored orbs in the tutorial.
However, I found it a bit frustrating that restarting after dying took quite some time. Especially on the first level after the tutorial where you die in one hit. I was really eager to progress to level 2, but I struggled to master the skills required.
Keep up the good work !
The neon and Tron-inspired style is spot on!
However, I did find myself a bit lost trying to figure out what to do, even after checking the instructions. It was a bit confusing, especially when it came to tasks. I wasn't sure if it happened automatically or where to go for it.
In games as visually striking as yours, there's always a challenge in guiding players through the experience. Adding some visual hints, like arrows after data collection or text explanation in description, could really enhance the gameplay and make it more intuitive.
Keep up the fantastic work!
Thanks for giving the game another go! I understand that the "Jump King" style may not be everyone's cup of tea, but we're grateful for your commendation on the other aspects. Being a small team, your encouragement means a great deal. If you have any specific suggestions for improvement, we'd love to hear them!
Thank you so much for your positive feedback! I'm glad you enjoyed the game, especially considering the challenging nature of jump-style games. Your appreciation for the art style, music, and sound effects means a lot. I'm thrilled you noticed the details like the purring noise and the cling animation on the lamp shade. Your support motivates us to keep creating!