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nebunez

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A member registered Dec 14, 2020 · View creator page →

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Hmm, you’re right about the freeze when restarting but it only seems to happen in the browser. That will be a fun bug to track down 🙃

The most unusual hardware I have is an old Logitech G13. I also have a Logitech G633 headset but, other than that, just a mouse and keyboard.

I pulled the latest source and it works! I hope it was helpful to learn about this bug :)

Those are very intuitive enhancements, and I have thought about similar things –specifically the heart drops. I definitely want to chat with the team about whether we can poke at it a bit more.

Thanks for playing and for the feedback!

I had to play this game three times, because I’ve been mostly playing games at night when my brain is turned off and your game requires me to use my brain lol. My only real complaint is that I find the text hard to read but I also really appreciate what you’ve done here –especially after browsing the source code. You set out for an aesthetic and hit it, great job!

Interesting project, great job. I don’t know enough to fully comprehend how you are making Game Boy code from Emacs Lisp, but I know enough to appreciate it :)

Thanks for the suggestion. Unfortunately the windows binary with wine did not work; it had opengl errors.

When I tried running from source, I was missing the assets dir, but even with that added I get the same error as trying to run the linux binary.

Here’s the output, fyi:

boom
Unhandled SIMPLE-ERROR in thread #<SB-THREAD:THREAD "main thread" RUNNING
                                    {1002C18003}>:
  519 is not defined as a value for enum type #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE>.

Backtrace for: #<SB-THREAD:THREAD "main thread" RUNNING {1002C18003}>
0: (SB-DEBUG::DEBUGGER-DISABLED-HOOK #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}> #<unused argument> :QUIT T)
1: (SB-DEBUG::RUN-HOOK *INVOKE-DEBUGGER-HOOK* #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}>)
2: (INVOKE-DEBUGGER #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}>)
3: (ERROR "~S is not defined as a value for enum type ~S." 519 #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE>)
4: (CFFI::%FOREIGN-ENUM-KEYWORD #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE> 519 :ERRORP T)
5: (RACERDEMO::HANDLE-INPUT)
6: (RACERDEMO::FRAME 16)
7: (RACERDEMO::RUN)
8: ((FLET SB-UNIX::BODY :IN SB-IMPL::START-LISP))
9: ((FLET "WITHOUT-INTERRUPTS-BODY-3" :IN SB-IMPL::START-LISP))
10: (SB-IMPL::START-LISP)

Thank you so much for the kind words, we’re glad you enjoyed it!

I can’t run the game due to missing assets (cubemap desert night). I tried the binary and running source with sbcl.

With itch.io one user hosts the project, but you can add multiple users to the project so that you have multiple authors.

Incredible amount of work in a jam’s time. This felt very polished.

Great submission! Fun game loop that had me clicking “retry”. My only complaint is that the “pull leash” didn’t feel like it did anything.

Great original idea. The pacing is a bit slow for me, especially the text. But, I enjoyed seeing how the chess pieces were translated into a tower defense.

As soon as I figured it out I was hooked. I really like this approach and I think figuring out what to do as part of the game worked out for the “Show, don’t tell” card. Really unique spin on a classic genre.

Great original idea and fits the theme very well. I wish the controls were better because I really enjoyed where this was going.

Hey, thanks for taking a look at our game. Someone else mentioned this in an earlier comment that I responded to, but the tl;dr is that we created a new itch account for our team for this jam and we think it got flagged because we logged in from different countries.

There’s a “download anyway” option on that prompt somewhere.

The game was smooth and bug free in my experience, and I like the audio and mood. It just felt impossible to win and the pace seemed slow. I’m not big on tower defence games but I played for longer than I normally would (on Easy) to try to experience the game but I just felt defeated.

Great idea, well excuted theme, and the length of the game was perfect. Great job on this one. Some music would have been a nice addition.

I actually hit the back button on my mouse trying to go back in the file explorer and it went back in my browser, haha. I really enjoyed this one.

Thank you! We really enjoyed making a weird and interesting world. We wanted to embrace just having fun during the jam and focus on the things that made us laugh and kept us going from day to day. I’m really happy that you enjoyed the “extra” parts of the game because that’s where the chaos lives!

Thank you, I’m glad you could relate to the chaos! :D

I really like what I see here but unfortunately every time I try to play the camera just spins constantly, making it unplayable :(

This looks like a possible contender for my favorite game of the jam though. I see a really unique idea with a lot of originality and potentially a well executed implementation.

I would classify my problem under “game breaking bug” and vouch for an eligible patch. However, I’m not seeing anyone say they have this problem, so not sure why I am.

Matching games aren’t my thing, but I think you did a great job with this one. Nice addition of unique mechanics to fit the theme and the execution was well done.

I was frustrated at first, because it took me a few rounds to figure out how to trigger the miniballs; but that’s my fault for not reading X)

Once I figured that out, though, man I had so much fun. Great job on a fun and addicting game loop. It felt very good to play. The different enemy laughs and final face design are the cherry on top – my favorite bit of personality in any of the jam game so far.

Really great take on a loved genre of puzzle game. The show don’t tell wildcard worked really well here, too. The result felt polished and complete.

This is controlled chaos; what a great idea!

I love the inspiration for this and you executed it very well. Great job getting a full game loop in that feels complete. The show don’t tell wildcard was executed but made learning a bit tough. Still, great job.

So cute! I’m a sucker for shmups and this one felt good. The controls felt good and the dash ability was just right. For me, the main chaos was in the enemies and the weapons changing randomly felt like the additional chaos – though I know your description doesn’t say that.

Great job!

The thing I liked most about this game was that there was so much chaos I could just fling the ball as hard as I wanted and let the game do it’s thing :)

Fun goofy game! I like the homage to Metal Gear. It would have been nice to have feedback for how “well” I was walking. Like, when I fell, I wasn’t always sure why – was I going too fast? How fast is too fast?

I really like your take on the theme here. The different levels were an unexpected and fun touch. The second level is a bit tough, but otherwise I felt that the game was fair.

Absolutely love this game. Great work and congrats on such a well done jam game.

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Oh jeez, that’s annoying. Our team is international and a new account was created for this game. I think we got quarantined because we’ve logged into the account from multiple countries to get the game up.

All I can say is that we’re just another team trying to submit a game for the jam, lol. You can click “I understand the risks, let me download anyway” at the quarantine warning.

FWIW, you can see that my account is years old and I’ve participated in multiple jams.

The goal is to make all the green objects pass through the checkpoints, but don’t let too many of the red objects through!

Thank you! One of the inspirations for our idea is Chip’s Challenge, so we definitely will be taking a “puzzle maze” approach as we continue working on the game.

Thank you for the feedback. We added the credit for audio but unfortunately did not have time to get the music in by the jam deadline. We’ll be sharing a post jam version soon with the music included.

Interesting idea! We will consider this as we continue to work on the actual game.

I heard you on TTWAV, I’m hyped for this game!

Sure, you can use Github if you use git for source control and like to host your code there (personally, I don’t). Or you could do something as simple as sharing a folder with your source code.

I thought it would be in the spirit of the Go Godot Jam to give people a place to share and find game jam source code. As someone new to the Godot engine I have so many questions about best practices and project organization. Reading others’ code, and getting feedback on your code, can be a great way to learn.

Here’s mine (feedback welcome) https://git.sr.ht/~nebunez/lived-and-learning

Smart game design. I felt very accomplished when I got to the end, and failing felt like it was my fault. There was a good feeling of progression in such a short game too. My only complaint is the camera is a bit quick to snap on every level except the last one. Also, wish the music was louder. One of my favourite games this jam, though.

Such clever simple mechanics. I like how you used the growth mechanic as both a negative and a positive. Very well done!

I love the aesthetic, the visuals are great. Controls were fine–I don’t have a controller but I bet it would feel great with one.