Hmm, you’re right about the freeze when restarting but it only seems to happen in the browser. That will be a fun bug to track down 🙃
nebunez
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I had to play this game three times, because I’ve been mostly playing games at night when my brain is turned off and your game requires me to use my brain lol. My only real complaint is that I find the text hard to read but I also really appreciate what you’ve done here –especially after browsing the source code. You set out for an aesthetic and hit it, great job!
Thanks for the suggestion. Unfortunately the windows binary with wine did not work; it had opengl errors.
When I tried running from source, I was missing the assets dir, but even with that added I get the same error as trying to run the linux binary.
Here’s the output, fyi:
boom
Unhandled SIMPLE-ERROR in thread #<SB-THREAD:THREAD "main thread" RUNNING
{1002C18003}>:
519 is not defined as a value for enum type #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE>.
Backtrace for: #<SB-THREAD:THREAD "main thread" RUNNING {1002C18003}>
0: (SB-DEBUG::DEBUGGER-DISABLED-HOOK #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}> #<unused argument> :QUIT T)
1: (SB-DEBUG::RUN-HOOK *INVOKE-DEBUGGER-HOOK* #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}>)
2: (INVOKE-DEBUGGER #<SIMPLE-ERROR "~S is not defined as a value for enum type ~S." {1004D771E3}>)
3: (ERROR "~S is not defined as a value for enum type ~S." 519 #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE>)
4: (CFFI::%FOREIGN-ENUM-KEYWORD #<CFFI::FOREIGN-ENUM SDL2/EVENTS:EVENT-TYPE> 519 :ERRORP T)
5: (RACERDEMO::HANDLE-INPUT)
6: (RACERDEMO::FRAME 16)
7: (RACERDEMO::RUN)
8: ((FLET SB-UNIX::BODY :IN SB-IMPL::START-LISP))
9: ((FLET "WITHOUT-INTERRUPTS-BODY-3" :IN SB-IMPL::START-LISP))
10: (SB-IMPL::START-LISP)
Hey, thanks for taking a look at our game. Someone else mentioned this in an earlier comment that I responded to, but the tl;dr is that we created a new itch account for our team for this jam and we think it got flagged because we logged in from different countries.
There’s a “download anyway” option on that prompt somewhere.
I really like what I see here but unfortunately every time I try to play the camera just spins constantly, making it unplayable :(
This looks like a possible contender for my favorite game of the jam though. I see a really unique idea with a lot of originality and potentially a well executed implementation.
I would classify my problem under “game breaking bug” and vouch for an eligible patch. However, I’m not seeing anyone say they have this problem, so not sure why I am.
I was frustrated at first, because it took me a few rounds to figure out how to trigger the miniballs; but that’s my fault for not reading X)
Once I figured that out, though, man I had so much fun. Great job on a fun and addicting game loop. It felt very good to play. The different enemy laughs and final face design are the cherry on top – my favorite bit of personality in any of the jam game so far.
Oh jeez, that’s annoying. Our team is international and a new account was created for this game. I think we got quarantined because we’ve logged into the account from multiple countries to get the game up.
All I can say is that we’re just another team trying to submit a game for the jam, lol. You can click “I understand the risks, let me download anyway” at the quarantine warning.
FWIW, you can see that my account is years old and I’ve participated in multiple jams.
I thought it would be in the spirit of the Go Godot Jam to give people a place to share and find game jam source code. As someone new to the Godot engine I have so many questions about best practices and project organization. Reading others’ code, and getting feedback on your code, can be a great way to learn.
Here’s mine (feedback welcome) https://git.sr.ht/~nebunez/lived-and-learning
Smart game design. I felt very accomplished when I got to the end, and failing felt like it was my fault. There was a good feeling of progression in such a short game too. My only complaint is the camera is a bit quick to snap on every level except the last one. Also, wish the music was louder. One of my favourite games this jam, though.



