Play thing
Clonk's Quest Gaiden: Kalamari Dominancy EX Advance (Remastered Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #6 | 3.693 | 4.091 |
Overall | #12 | 2.899 | 3.212 |
Presentation - how does it look/feel? | #14 | 2.708 | 3.000 |
Entertainment - how enjoyable is it? | #19 | 2.298 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the "blackjack as combat" idea. Now that I've got mGBA set up, I hope you'll have a chance to develop it more!
A+++ title tho
worked great on mGBA, i really liked the enemy art and the font used
really curious what your development pipeline looks like, what language did you write in and how on earth did that compile to a GBA game? really cool stuff!
for the life of me i could not win a single battle, always game-over-ed, but it was fun to explore and see all the monsters ^^
it's written in Emacs Lisp. I wrote an assembler for ARM and Thumb, the ISAs used on the GBA, inside of elisp. This lets me translate sexprs like "(mov r0 r1)" into the corresponding bytes of machine code. I then built a lot of stuff on top of the assembler to make it nicer to use, like symbol tables, helpers for doing conditionals and loops and functions, etc. It was a ton of fun!
Yet another project where I wish there was a technical rating likert scale to give you 6 out of 5 stars. Thanks for explaining! Incredibly impressive!
Interesting project, great job. I don’t know enough to fully comprehend how you are making Game Boy code from Emacs Lisp, but I know enough to appreciate it :)
thanks for the kind words!
Really cool! My favorite clonkemon is Orca (BIG)! Well, I can’t figure out how to beat any clonkemons though… I always lose!
Worked great with beetle GBA in retroarch.
thanks! I wanted to do stats for all of the creatures (like the orca has) but ran out of time :)