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(1 edit) (+1)

worked great on mGBA, i really liked the enemy art and the font used

really curious what your development pipeline looks like, what language did you write in and how on earth did that compile to a GBA game? really cool stuff!

for the life of me i could not win a single battle, always game-over-ed, but it was fun to explore and see all the monsters ^^

(+2)

it's written in Emacs Lisp. I wrote an assembler for ARM and Thumb, the ISAs used on the GBA, inside of elisp. This lets me translate sexprs like "(mov r0 r1)" into the corresponding bytes of machine code. I then built a lot of stuff on top of the assembler to make it nicer to use, like symbol tables, helpers for doing conditionals and loops and functions, etc. It was a ton of fun!

Yet another project where I wish there was a technical rating likert scale to give you 6 out of 5 stars. Thanks for explaining! Incredibly impressive!