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A jam submission

w0rmh0le sfj2023 demoView game page

A short demo to show the progress made during SFJ 2023
Submitted by nebunez, nikluz — 29 minutes, 57 seconds before the deadline
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w0rmh0le sfj2023 demo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.2004.200
Fun#43.6003.600
Creativity#43.6003.600
Overall#43.0003.000
Audio#51.4001.400
Graphics#52.2002.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

you can see my live reaction to the game here


things I liked:

- the base mechanic with swapping between two different visions was nice

- everything is easily readable with the palette (goal is clearly marked as well as the thing that will kill you)

Things if you continue:

- giving a bit more leeway to the player. Certain deaths could feel a bit unfair so fudging the results a bit so if the player barely hits a corner they can still live instead of that being a very large hazard due to the collider sticking out would feel a bit better to play

- adding some more impact to the death instead of a sudden death. Many different ways you can do this. One game you can look at for inspiration is celeste where they just did a small animation of turning into a bunch of balls. Makes it feel more like the player did a mistake and can show the player where they made said mistake (just don't make the death animation too long, that would do the same thing but on the opposite end)

Submitted

Hey, this works well! Such a great seed for a cool maze game. You can do all kinds of cool puzzle stuff with it in subsequent levels. It’s a bit bare-bones now, but even in this demo stage, you can see that there is fun there. I hope to see you develop this :)

Developer

Thank you! One of the inspirations for our idea is Chip’s Challenge, so we definitely will be taking a “puzzle maze” approach as we continue working on the game.

Submitted (1 edit)

A cool idea! I could see this being interesting to add more levels to. One idea/strategy for the player could be following the ‘enemies’ around, like a guide that you can’t touch - that might setup some nice risk/reward if the goal was getting to the end fast-enough. I could also see you explore some subtle clues/hints when there are nearby objects from the ‘other’ vision.

I’m not sure if there was supposed to audio (b/c there was a credit)? Maybe it was just my machine/browser not handling it? (firefox on linux)

Developer

Thank you for the feedback. We added the credit for audio but unfortunately did not have time to get the music in by the jam deadline. We’ll be sharing a post jam version soon with the music included.

Submitted(+1)

I enjoyed the core concept of this demo. I think that one way to make it more difficult would be to put the vision switch on a timer instead of being user controlled.

Developer

Interesting idea! We will consider this as we continue to work on the actual game.