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mutant_llama1

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A member registered Jul 30, 2017 · View creator page →

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Every few generations, there's a new ability.

Lol, glad you enjoy it.
The blobs only search for food until they're half-full, which is enough to survive t the next level. You do need t oget lucky a bit with reproduction.
The monsters only show up when you get over eighteen blobs. You gain an ability to help fight them off at, I think, generation four. So it's a matter of pacing yourself until then.
I appreciate the feedback. It's meant to be a game that you experiment with and figure out the mechanics (beyond the basics) over time.

Objective is to survive and have babies. What more clarity do you want?

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Reproduction is triggered when two blobs of opposite gender who are fully fed collide, and even then it doesn't always.  The female has to be the one to collide with the male.

There is an issue where blobs will randomly assign you as an "enemy" for some reason, and in early game that just means they run away. Not sure what's causing that, that's why I had two starting mates so if one runs away, you have the other.

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Sorry, left click to attack. It pins the enemy in place so you can run away.

how about text letting players know they've reached the end?

In one generation? Lol.

Thanks.

I am so sorry, I will have to look into that. Could you check and see if my other game, seastadt, runs on your computer?

I've fixed the executable issue, I think, but do not know how to not use an executable. Others from the thread seem to be using executables too.

Here is my first game made in Unreal, I could definitely use some feedback.

Mini Wars by mutant_llama1 (itch.io)

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I made the original version of this game a couple of years ago, and am still coming up with new ways to improve it. It's rather simple: You spawn in a grid of rooms, you explore them, you fight monsters, you meet other people and either trade with them or recruit them as your army, you find food to not starve, and eventually you find your way to the "Destination", wherever that might be.

Link: https://mutant-llama1.itch.io/rooms-5


Screenshot:  

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Hey, thanks for the feedback. I'm still learning to program, and last semester I was learning Python and decided to make a simple game with it. The code for the enemies in Rooms 2 is actually taken directly from an Extra Credit assignment. I hope to re-write it eventually, to clean up some problems with the structure, so maybe I'll transfer it into Java which I'm supposed to learn next semester. The Cat, The Dog and The Bird was made using a program called Twine which was very limited, but it's an easy interface for making a choose-your-own-adventure type game, and it exported as html code.

I made a game last semester and improved on it this summer. I'd like if someone could give me feedback. Here's a link: https://mutant-llama1.itch.io/rooms-2

Rooms 2 community · Created a new topic Rooms 2

A text-based game where you explore a huge grid of rooms, fighting monsters and collecting treasure along the way.

Hey, I couldn't figure out how to reply to your post on my project. I uploaded the project into the form, but it's not showing up on the page.

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A new version of my "Rooms" game, with a lot of improvements and new elements!

A text-based exploration game based around a large grid of rooms.

https://mutant-llama1.itch.io/rooms-2