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I made a game last semester and improved on it this summer. I'd like if someone could give me feedback. Here's a link: https://mutant-llama1.itch.io/rooms-2

Hello Mutant Llama, i've played your game Rooms 2 and i've tried rooms, right of the bat it taking me to my nostalgia avenue when i was playing Zork and Hitchhiker's Guide to the Galaxy, it's a relieve to see someone still have the interest to developing this kind of game, what i like the most is your ability to code such a random Rogue-Like map that will be different every time i played the game. I know that the map in Rooms 2 is an upgrade from Rooms, we can see the map without putting the command, and asking for the player name it's a good thing too, it makes the game feel more engaging and personal. The map takes time to understand but after a while i undertand it and works well, the thing is, i dont understand why you make this in python, because to play it, the player have to already had or download and set-up Python, why can't you make it playable on web such as The Cat, the Dog and the Bird, which, by the way, i have more fun playing it than Rooms. Overall, i hope you make more game like The Cat, the Dog and the Bird, with the complexity of Rooms.

P.S: If you like to play with words or making game using word, maybe you already play or knew a game like Subsurface Circular and Choose Your Own Adventure (CYOA) game like in https://www.choiceofgames.com/ . Cheerio! :)

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Hey, thanks for the feedback. I'm still learning to program, and last semester I was learning Python and decided to make a simple game with it. The code for the enemies in Rooms 2 is actually taken directly from an Extra Credit assignment. I hope to re-write it eventually, to clean up some problems with the structure, so maybe I'll transfer it into Java which I'm supposed to learn next semester. The Cat, The Dog and The Bird was made using a program called Twine which was very limited, but it's an easy interface for making a choose-your-own-adventure type game, and it exported as html code.