I really like the music, the controls felt tight, and the graphics were great. Really talented team you guys are!
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Hey, thank you PointTime! I was the GUI programmer for this game. Agata (our artist) came up with the idea for the main menu.
Thanks! I might try to tidy it up -- add victory/defeat screens, replace the blank spheres with some of the planet sprites Agata made, add the music we meant to add :P
Hey, an artist and I are looking for a programmer and a sfx guy for game jamming. We plan to do the 7DRL challenge starting in a few days, and then doing 1 Game A Month and other jams. If you're interested in joining us, what would you rather do? Programming or sound? I would like to have you as a programming partner, and when we find a sound guy you would be able to give your educated thoughts on his work.
The jam the artist (Agata) and I did together before was https://yakuin.itch.io/crazy-weekend-in-space I was the UI programmer.
It was a lot of fun. About making ratings public... Hmmm... I think it would be worth a shot. There's going to be bias either way, and getting more people's opinions would be cool. There's drawbacks, but I say at least give it a shot! I definitely plan to participate again! Thank you for setting it all up, Pixel. Take care!
I think making 5 games a week in one hour increments would be a pretty interesting experiment. :D I heard on NPR a while back that an experiment was done on something similar. Basically one group tried to write the best quality article they could, and the other group tried to write the most quantity of articles. The end result was that the highest quality articles, when examined by 3rd parties, were all from the high quantity subjects. I think the intention of iteration makes trying new things less of a risk/pain, so we end up with more creative products as a result after a few cycles. That's sort of what I hope to glean from doing these gamejams.