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Mulberg

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A member registered Oct 10, 2018 · View creator page →

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I see. Thank you, but I'm not interested.

Hi! What app are your talking about? 

This is a really small non-commercial game, so, honestly, I wasn't going to publish it elsewhere specifically. 

Thanks for the feedback! 

Yeah, didn't have time to do the proper playtesting. It was my first game and a made it in several evenings after work. So I decided that finishing it is more important than polishing it. And too late I understood that I had to make auto-shooting =) 

As for pixel perfect yes, as I googled later, this is a common issue. And Unity has a blogpost about that https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ , as well as there are bunch of articles and videos in the Internet. I haven't tried these by myself, though. 

Here is one more explanation why is pixel art might not look smooth in motion https://stackoverflow.com/questions/35785291/getting-giggly-effect-when-slowly-m...

Thank you for the feedback. 

I didn't have time to add sounds, so I decided to concentrate on the main gameplay first.

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Thank you,  IvanKae! 

The funny thing: when people write me "there was a lot of bugs" the first thing that comes to my mind is: "Oh no! There are bugs in my code! " And only several seconds later I realize: "Ah... they are talking about enemies in the game" =) 

Hi! Thank you!

All that you've said is true. I wish I had time to add music and have a feedback about complexity earlier. And yeah, autofire is definitely a better option... I only realized that when I tried to play my came on the touchpad =) 

Anyway, thank you for the feedback!

Hi! Thank you for the feedback! 

Yeah, initially I wanted to make a puzzle piece as a main character, and with each saved puzzle piece the player gets ability to switch between puzzle pieces that have unique abilities. However, I decided that this would be too ambitious for a first project and for a game jam. So I focused on making a complete version of the game with simplified mechanics. 

Thank you!

Hi! I agree with you. I just didn't have enough time to work on balancing the game. 

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> The last one was very hard

True. Should make it easier =) 

> Was there supposed to be sound?

I would love to add some sounds and music, but I didn't have enough time unfortunately. 


Thank you for the feedback! =) 

Haha! I didn't expect that the game would be too hard, sorry =) 

Thank you for the kind feedback!