I see. Thank you, but I'm not interested.
Recent community posts
Thanks for the feedback!
Yeah, didn't have time to do the proper playtesting. It was my first game and a made it in several evenings after work. So I decided that finishing it is more important than polishing it. And too late I understood that I had to make auto-shooting =)
As for pixel perfect yes, as I googled later, this is a common issue. And Unity has a blogpost about that https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ , as well as there are bunch of articles and videos in the Internet. I haven't tried these by myself, though.
Here is one more explanation why is pixel art might not look smooth in motion https://stackoverflow.com/questions/35785291/getting-giggly-effect-when-slowly-m...
Thank you, IvanKae!
The funny thing: when people write me "there was a lot of bugs" the first thing that comes to my mind is: "Oh no! There are bugs in my code! " And only several seconds later I realize: "Ah... they are talking about enemies in the game" =)
Hi! Thank you!
All that you've said is true. I wish I had time to add music and have a feedback about complexity earlier. And yeah, autofire is definitely a better option... I only realized that when I tried to play my came on the touchpad =)
Anyway, thank you for the feedback!
Hi! Thank you for the feedback!
Yeah, initially I wanted to make a puzzle piece as a main character, and with each saved puzzle piece the player gets ability to switch between puzzle pieces that have unique abilities. However, I decided that this would be too ambitious for a first project and for a game jam. So I focused on making a complete version of the game with simplified mechanics.
> The last one was very hard
True. Should make it easier =)
> Was there supposed to be sound?
I would love to add some sounds and music, but I didn't have enough time unfortunately.
Thank you for the feedback! =)