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That's great that you decided to turn it into a full featured game. I'm looking forward to it.
What would you recommend to read/watch about developing a card game (or any other chance-based games) for someone who is thinking about making a game of a similar genre?
I've wrote a postmortem for my game Hades3310
Also, the game is open-sourced now https://github.com/AndreyChernykh/Hades3310 (MIT license).
I love your game! Fun twist, in the end =) hehe
You have everything here: a little bit of fighting, a few puzzles. That is impressive how a lot you've managed to finish in the given time!
Also, the graphics are very well implemented. I especially liked the color inversion effect. How did you do that?
Thanks for the feedback!
I'm fixing some bugs and gameplay issues. In 1-2 days I'll upload an updated version as well as the source code of the game.
I'll try to add a bit of sound as well =)
Fun game, and very nice animation!
Saw you post about running it on the real Nokia https://itch.io/jam/nokiajam2/topic/676097/game-on-original-nokia-3310-screen - impressive!
Your game deserves more attention!
Very good management game! Love how did you overcome visual restrictions.
My 2 cents, though:
- the character itself seems redundant. The cursor is enough. You could just draw an avatar somewhere instead
- The "shop" is not very intuitive. At first I couldn’t understand what these messages on the top of the screen even mean
It feels like you had some ambitious ideas but not enough time to implement all of them. =(
Hint: you could set up a default resolution for your game in the itch project settings. Otherwise, the game resolution is either too small or too large (in the fullscreen mode)
Anyway, you made it! And that is the most important part. Good luck!
Thanks for the feedback!
Yeah, didn't have time to do the proper playtesting. It was my first game and a made it in several evenings after work. So I decided that finishing it is more important than polishing it. And too late I understood that I had to make auto-shooting =)
As for pixel perfect yes, as I googled later, this is a common issue. And Unity has a blogpost about that https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ , as well as there are bunch of articles and videos in the Internet. I haven't tried these by myself, though.
Here is one more explanation why is pixel art might not look smooth in motion https://stackoverflow.com/questions/35785291/getting-giggly-effect-when-slowly-m...