Curious! So, by our of bounds and soft-lock you mean you managed get through the walls somehow?
Viewing post in Under the Sea: Godot Wild Jam #81 jam comments
Yeah, exactly. Sometimes it would kind of bouncy around very quickly and then at least once for sure I ended up inside the wall (kind of tucked in a convex corner, about a full width of the ship in from the top and side). Once I was there it wouldn’t move at all. Something similar happened a second time when I was messing around to see if I could get it to happen again but I think the screen just went black (maybe I just went that far out of bounds?).
I just tried out again and it honestly seems a lot more stable this time around. I think I’ve restarted Chrome since then, so maybe that’s related. My best guess is that it has to do with the backward momentum when you shoot the harpoon. It seems a lot more subtle now. Maybe there’s some kind of initialization race condition that I got super unlucky with?