This was really neat! I managed to soft-lock myself a number of times at first, but I think what I figured out was that I really needed to focus on holding the left mouse for the full trajectory of my movements. Switching to kind of alternating between hold the LMB and then tapping the RMB worked better. Without that it seemed like I would build up momentum and it could get out of hand very quickly until I was out of bounds. I played in Chrome on Linux in case that’s a factor.
Regardless, the visual style here was great, and the combined movement/attack systems was really clever. It’s a bummer you didn’t have any audio because everything else was pretty solid.
Nice job!