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(2 edits) (+1)

Congrats with the first submission! 

The game finally run on Windows after the update.

The art-style is gorgeous and the amount of work you put in the concept art and modeling in just a week is unbelievable! 

I think the weakest spot is the movement. Specifically 2 things: 

- the jumping: the character feels too heavy. Considering that the game has lot's of platforming the short and fast jumps are frustrating to deal with. And since your character is also a bird, you could play on that theme and make it glide down a little instead of just dropping on the ground. 

-  there were lot's of "invisible walls" or blocks the character get stuck. For instance the middle of the leaves or the stone platforms on the ground. Maybe it has something to do with the character's collision shape IDK