Good job! The different enemy types felt very distinct, which was nice. I was certainly caught off guard the first time the one type started launching themselves at me, haha!
Mjb
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I really enjoy your UI/UX design and the effects that you have chosen to showcase are quite cool! Even for people who are experienced with Tweens, this is a neat source of inspiration.
For bouncy text, if using a separate label node for each letter becomes a limitation, the effect can also be created using one RichTextLabel and a custom RichTextEffect.
Anyway, thanks for the work that you have put into this resource!
I really enjoyed your voice acting! It's not often that a game jam game includes something like that!
It would be nice to not need to scroll through the controls, but there is a lot of menu to show, and the way that you organized it did make it easier for me to understand how the game works.
The music and the post processing effect(?) helped set a nice mood that felt very fitting for a game about scientific discovery.
Nice job on this unique idea!
This is a really neat and unique game! There is an impressive amount of polish and I really like that you give out enough gold to allow me to really experiment with the different block types! It would be helpful to be able to select and move a group of blocks at once and to be able to rotate blocks with the mouse scroll wheel.
My preferred strategy was a long chain of splitters sending a flood of marbles into a bowl shape of damage, which was both effective and allowed me to fully experience the satisfying bounce of the marbles!
Neat game! It feels unique and the presentation is well done. It would be nice to be able to continue playing after finding all of the cards. I was curious about some of the upgrades that I didn't get to see like the "donation goals", but I got locked out of doing anything other than viewing the cards.
This is a very creative game and I really love the art style! It would be nice if the spells had a reduced effect if you make a mistake, since "all or nothing" felt pretty punishing. But it didn't take much away from the fun I had, and I suppose that's part of the risk of attempting the difficult spells!
Thanks for the feedback!
The ingredients are selected from the pantry at random, to add "risk". The shop, and the effects of the ingredients are intended to give you some more control over what ends up being selected.
We let players see the ingredients in the pantry, so that you can decide whether it's worth the risk to draw another one from the pantry (sort of like a deck builder game showing you the cards in your deck). But, it sounds like we could have conveyed that better.
I thought that the ball would be total chaos, but once I got the hang of it, I was surprised just how much control I had. It is very satisfying to play! The music is nice, though repetitive, especially as I spent a while playing. My high score for the timed challenge is 12, which I encourage anyone to try and beat!
Do you mean that setting the project's stretch mode to canvas_items did not give you the results that you wanted? If that is the case, you could look into using stretch scale. Or if it is just the font size that you want to adjust, you could use the size available to the Label to determine what size to make the font.
I'm not sure if any of that is helpful to you or if I fully understand the issue that you encountered, but if there is some way I can help, feel free to reach out to me here or on Discord (my username is Mjb117). I'd be happy to discuss any of this further.
Hello! If you press 'P' to open the pause menu, you can choose between the grappling hook and the sticky jumper (the sticky jumper is the default option). Then, you can left click and hold while pointing at a part of the terrain to use it. The reticle will turn green when you are aiming at a valid target within range.
As for the camera, it sounds like your mouse isn't captured by the itch.io game window. Try pressing 'P' to open the pause menu and then 'P' again to close it, and it should fix the issue that you're describing. Then, you can look around freely with the camera.











