Play game
Kinetic Jaunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #60 | 3.231 | 3.231 |
Sound/Music | #84 | 3.000 | 3.000 |
Overall | #104 | 2.962 | 2.962 |
Theme Interpretation | #114 | 3.000 | 3.000 |
Graphics/Visuals | #161 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
The player needs to keep moving forward to get to the goal, and they can fast forward time to manipulate platforms as well
What premade assets did you use if any?
Blur Shader: https://godotshaders.com/shader/web-safe-darkened-gaussian-blur/
Kenney: PrototypeKit Start and End assets: https://kenney.nl/assets/prototype-kit
Music by Cynic Music: https://opengameart.org/users/cynicmusic
Lighthouse -> Enchanted Tiki 86
Pyramid -> Mysteroius Ambience (song21)
Salt Hollow -> Awake! (Megawall-10)
Urban Decay -> Hyper Ultra-Racing
What are the Discord usernames of everyone on your team?
basilalloy, mjb117
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
Leave a comment
Log in with itch.io to leave a comment.
Comments
Surprisingly, the game turned out to be cool, it's even hard for me to convince it, considering the design part of it.)
But it's still sticky, jump bean jump
I thought the bombs was a nice touch. That made the game way cooler!
Completed all the levels. This could be the start of a very smooth and fun feeling platforming game. You may want to consider having more preservation of momentum (player can't stop midair so quickly), more visually apparent sliding mechanics, and bunny hopping. Just some ideas. I grappling and bomb-jumping are great mechanics though. I'm not sure why you'd have two bombs at once though.
Music had a pretty chill vibe to it. Game seems a lot of fun to speedrun
That was a challenge, but I had a lot of fun! Nice level and sound design!
Very nice and polished game, I really like it. The levels are very nice and color themed, they remind me of surf maps, and the music fits very well, and I'm a sucker for music and sound design (I also like jungle). This game is easy to learn, and hard to master. The tutorial is very good and the interface clean. I think this game should win the "Best Speedrunning Game" section for sure.
That's very kind, I really appreciate your feedback!
You had me at the inclusion of an actual tutorial! Also the fast forward mechanic is slick, nice work.
Thank you!
This great! really fun movement mechanic