Hi, I'm hedge one of your judges! Played at https://twitch.tv/hedge_in at 8:10:22 <3 (Part 2)
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Wall of Death's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Music | #28 | 3.455 | 3.455 |
Theme Interpretation | #29 | 3.727 | 3.727 |
Overall | #45 | 3.432 | 3.432 |
Graphics/Visuals | #69 | 3.455 | 3.455 |
Gameplay/Fun | #73 | 3.091 | 3.091 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Really loved the art style, the gameplay was also really engaging. I think it was a little too tough to aim, a lot of the time I just resorted to spamming left click while running through the monsters. But overall, good job!
- This guy runs just like I do in real life. I dig the 3D aesthetic you have going; difficulty is very hard since you can't seem to shoot in the opposite direction that you run and the zombies are very fast! Fun though once you're able to get past the first wave.. which took me a bit.
- Love the PS1 era graphics, level generation was refreshing and interesting. Wish there was a better way to aim controls-wise.
How does the game fit into the theme?
You must keep moving forward in order not to get torn apart by a wall of saws while also manuvering a sewer.
What premade assets did you use if any?
I wrote all the scripts myself, and composed all the music myself. The shader was bought off of the asset store.
I made roughly half of the "art" assets, including UI, SFX, 3D models and more. A full credits txt file is included, there are a lot of different sources.
What are the Discord usernames of everyone on your team?
roberto7777
Did you use MiniScript for your entry?
Did you use Playroom for your entry?
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